Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3
Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3
Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 13 Cooldown: 3
Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20
Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15
A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 15
Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10
Fires a demonic arrow that pierces through enemies. Each time an enemy is hit by the arrow, it becomes stronger, causing it to do more damage to subsequent targets. (This damage can't be reflected.) First enemy hit: -189.19 Second enemy hit: -229.73 Third enemy hit: -270.27 Fourth or more enemies hit: -310.81 Energy Cost: 18 Cast Time: instant Range: 24 Cooldown: 30
Every normal attack slows creatures by -0.40, and players by -0.1, for 1.
Every normal attack, you restore 1.24 energy.
Every normal attack increases the target's damage taken by -0.02 for 3 (stacks up to 4 times)
Every 5 normal attacks, you gain an Attack Speed Bonus of 0.35 for 5.