Use the Shortcuts Q, W, E, R, D or F to activate your spells.
The shortcut for the worldmap is by default "K".
Your armor loses durability when struck, and your weapons similarly when they strike something. You can repair your armor and weapons in cities.
You can change the ability setup on your items at any time. This will put all equipped abilities on cooldown.
There is a chance that an item you're wearing or carrying might be destroyed completely when you die.
When you move into another area you are invincible for a short duration, but you can't attack while the effect is active.
Press Shift + Enter to write in the /all channel by default.
Press Alt + Enter to write in the /guild channel by default.
Press Ctrl + Enter to write in the /local channel by default.
You can send someone a /whisper which only they can read.
Buildings lose durability with usage and over time. Don't forget to repair them.
Crop seeds and baby animals are more expensive on private islands.
Marketplaces are local, so transporting goods from one place to another can yield riches.
Spells on Helmets and Shoes cost no energy, but have a high cooldown. Use them wisely!
When you target other players, you can see which spells they have equipped (above the name at the top of the screen).
Different biomes have different resources. To see which resources exists in a region, look at the region info panel on the region's map.
While in "PVP Enabled" areas, make sure to keep an eye on the hostile counter.
Please report any bugs you encounter using #bug.
You can "shift click" on an item to quickly move it between inventory windows (for example, moving items to and from the bank).
When you write in the /local channel, only people in your current region can read your message.
If you lose a GvG fight in your base territory your defender bonus for that territory will rise, increasing your combat stats in subsequent battles.
The longer an animal or enemy has been alive, the more resources or Silver you will get when you kill it. Environmental resources also regenerate over time in a similar way.
Watchtowers do not have a protective barrier, but they do have guards which will attack all unallied Guilds.
Mobs in group dungeons may drop fragments which can be melded into rare artifacts. These can be used to craft some of the strongest gear in the game.
Artifacts can be broken into fragments by salvaging them. These fragments can then be melded together again in an attempt to create a different artifact.
Owning a castle guarantees your Guild taxes on all Silver collected in the area, and allows you to loot the castle treasure.
Joining a Guild is highly recommended!
A building can only be removed by its owner, or by high-ranking members of the Guild owning the territory.
The initial owner of a building is the one who placed the construction ground.
The owner of a building can change: If you lose or give up real estate and another player claims it, he or she will own all buildings placed on it. Your battlevault will always remain yours, though.
Plate Armor is strongest against Physical damage, while Cloth Armor is strongest against Magical damage. Leather works reasonably well against both damage types.
You need destruction hammers to destroy buildings or castle gates. These can be crafted at a toolmaker.
In a Guild vs Guild siege, you will lose points every 100 seconds if you hold fewer orbs than the enemy.
Cloth armor offers strong offense but low defense. Plate armor offers strong defense but weak offense. Leather armor offers a balance of the two.
Higher-tier tools will gather resources faster.
Your tools will lose durability faster if their tier is below the resource's tier.
The amount of fame you get for a player kill is determined by the value of the equipment and items your victim was carrying.
Each item has a value that represents its rarity. T2 resources have a value of 1, T3 ressources have a value of 3, T4 resources a value of 9, and so on.
Spells are coded by color: red = damage; green = heal; blue = buff; purple = debuff; yellow = crowd control; white = movement.
Wearing a bag will increase the weight you can carry before getting a movement penalty. The higher the bag's tier, the higher the carrying capacity bonus.
Follow the roads to avoid running into too many enemies!
In every city there is a bank that you can use to store items. Items do not magically move between banks in different locations, so keep track of where you place your items!
Type /suicide in the chat window to kill yourself. (But why would you do that?)
Type /stuck in the chat window if your character is stuck somewhere and you cannot move.
You are able to hire laborers in your player house, who will yield resources for you if you complete their journals.
You may encounter a special portal on your minimap. If you go to it you will find a demon, which if killed will spawn a Hellgate portal. Hellgates are special PvP-enabled dungeons which allow up to two groups of players to enter, through different portals.
You can take equipment items to crafting stations and study them. This will destroy the item, but give you a portion of the Fame you would earn for crafting that item.
You are able to use crafting focus to increase Fame gained from studying an item.
If your reputation is negative, it will slowly return to zero over time.
You can increase your reputation above zero by killing mobs or harvesting resources while flagged as friendly.
Within dungeons you may find blue or green portals, which lead to gateway dungeons. Green portals are meant for 1 or 2 players, while blue ones are intended for groups of 5.
If you are unable to sell an item, you may be better off salvaging it and selling the resources.
Farming can be a lucrative source of income. Owning an island will give you some space to place farms or even construct buildings.
Certain wild animals can only be bred in a kennel.
Some wild creatures can be harvested for resources after they are killed. For example, dead Ore Elementals can be harvested with a pickaxe to gain ore.
Forests are the best source of wood, but contain no ore or fiber.
Highlands are the best source of rock, but contain no fiber or hide.
Mountains are the best source of ore, but contain no wood or hide.
Swamps are the best source of fiber, but contain no rock or ore.
Steppes are the best source of hide, but contain no wood or rock.