Heals allies for 7.9 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 7 energy. Energy Cost: 3 Cast time: instant Range: 9 Cooldown: 1.3
Creates a small spell area on the ground, which lasts for up to 20. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5 radius. Energy Cost: 6 Cast time: 0 Range: 15 Cooldown: 3
Poisons the target and all enemies within a 3 radius. When poisoned, every enemy suffers -12.83 Magical damage per second for 7 seconds. (This spell can be stacked up to 3 times.) Energy Cost: 4 Cast time: 1 Range: 9 Cooldown: 0
Revitalize yourself or an ally by restoring 75.00 health and 15 energy. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 10
Heals a friendly target for 9.48 per second for null. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 9 Cast time: instant Range: 11 Cooldown: 15
Cast on you or an ally. Increases resistances by 0.24, and increases healing received by 0.50, for 8. Energy Cost: 12 Cast time: 0 Range: 11 Cooldown: 15
Cast on an ally; after 3 seconds, the ally will be healed for 208.49. Energy Cost: 18 Cast time: instant Range: 11 Cooldown: 20
Every 4 activated spells, your Heals become 0.2 stronger. The buff lasts for 3.
Every normal attack, you restore 1.24 energy.
Every 5 activated spells, your resistances are increased by 0.24 for 3.
Every 6 activated spells, your movement speed is increased by 0.2 for 3.