Chope de bière de recruteur (T3)

Slot: 1
Strong Sip

Enjoy a sip of your beer. Energy Cost: 0 Cast time: instant Range: self Cooldown: 5

(PASSIVE)
Harmless

Unable to use normal attacks



Cor de chasseur du Recruteur (T3)

Slot: 1
The Hunt is On

Blow the Hunter Horn, announcing to your sourroundings that the hunt is on. Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Harmless

Unable to use normal attacks



Cravache pour renard du recruteur (T3)

Slot: 1
Fox Whisperer

Summons a friendly fox. (You can't summon more than one fox at a time) Energy Cost: 0 Cast time: 0 Range: 11 Cooldown: 30

Slot: 2
Dressage

Your summons will move towards a selected location. Energy Cost: 0 Cast time: 0 Range: 15 Cooldown: 2

(PASSIVE)
Harmless

Unable to use normal attacks



Trompette de recruteur (T3)

Slot: 1
Battle Fanfare

Plays the Battle Fanfare. This tune evokes a group of mounted heroes charging into a decisive battle. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

Slot: 2
Mourning March

Plays the Mourning March. This melancholic tune is about mourning for friends and comrades who have fallen in battle. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

Slot: 3
Melody of the New Land

Plays the Melody of the New Land. This melody is about setting out for new and unexplored lands. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

(PASSIVE)
Harmless

Unable to use normal attacks



Canon portatif de Recruteur (T4)

Slot: 1
Portal

Creates a portal to another dimension. You can't enter it from this side, but beware of creatures entering our dimension from the other side. Energy Cost: 0 Cast time: instant Range: 14 Cooldown: 12



Arc de l'apprenti (T2)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Slot: 3
Enchanted Quiver

You get 15 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 0.25, and attack speed by 0.15. (Stacks up to 6 times.) On max stacks, your arrows will also reduce the enemy's resistances by -0.15 for 3. Energy Cost: 19 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.



Arc du compagnon (T3)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Slot: 3
Enchanted Quiver

You get 15 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 0.25, and attack speed by 0.15. (Stacks up to 6 times.) On max stacks, your arrows will also reduce the enemy's resistances by -0.15 for 3. Energy Cost: 19 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.



Arc de l'adepte (T4)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Slot: 3
Enchanted Quiver

You get 15 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 0.25, and attack speed by 0.15. (Stacks up to 6 times.) On max stacks, your arrows will also reduce the enemy's resistances by -0.15 for 3. Energy Cost: 19 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)



Arc de l'expert (T5)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Slot: 3
Enchanted Quiver

You get 15 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 0.25, and attack speed by 0.15. (Stacks up to 6 times.) On max stacks, your arrows will also reduce the enemy's resistances by -0.15 for 3. Energy Cost: 19 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)



Arc du maître (T6)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Enchanted Quiver

You get 15 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 0.25, and attack speed by 0.15. (Stacks up to 6 times.) On max stacks, your arrows will also reduce the enemy's resistances by -0.15 for 3. Energy Cost: 19 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc du grand maître (T7)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Enchanted Quiver

You get 15 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 0.25, and attack speed by 0.15. (Stacks up to 6 times.) On max stacks, your arrows will also reduce the enemy's resistances by -0.15 for 3. Energy Cost: 19 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc du sage (T8)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Enchanted Quiver

You get 15 enchanted arrows. Every normal attack with an enchanted arrow will increase your normal attack damage by 0.25, and attack speed by 0.15. (Stacks up to 6 times.) On max stacks, your arrows will also reduce the enemy's resistances by -0.15 for 3. Energy Cost: 19 Cast time: instant Range: self Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de guerre de l'adepte (T4)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Slot: 3
Magic Arrow

Fires a magic arrow, which deals -211.21 magical damage if the enemy is further away, and -156.11 magical damage if the enemy is in close proximity. Energy Cost: 11 Cast Time: instant Range: 26 Cooldown: 10

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)



Arc de guerre de l'expert (T5)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Slot: 3
Magic Arrow

Fires a magic arrow, which deals -211.21 magical damage if the enemy is further away, and -156.11 magical damage if the enemy is in close proximity. Energy Cost: 11 Cast Time: instant Range: 26 Cooldown: 10

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)



Arc de guerre du maître (T6)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Magic Arrow

Fires a magic arrow, which deals -211.21 magical damage if the enemy is further away, and -156.11 magical damage if the enemy is in close proximity. Energy Cost: 11 Cast Time: instant Range: 26 Cooldown: 10

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de guerre du grand maître (T7)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Magic Arrow

Fires a magic arrow, which deals -211.21 magical damage if the enemy is further away, and -156.11 magical damage if the enemy is in close proximity. Energy Cost: 11 Cast Time: instant Range: 26 Cooldown: 10

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de guerre du sage (T8)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Magic Arrow

Fires a magic arrow, which deals -211.21 magical damage if the enemy is further away, and -156.11 magical damage if the enemy is in close proximity. Energy Cost: 11 Cast Time: instant Range: 26 Cooldown: 10

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc long de l'adepte (T4)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Slot: 3
Rain of Arrows

Channels a massive volley of arrows onto a ground target. Enemies in this area will repeatedly take null damage, and get slowed by null, for null. The full channel hits 6 times. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 15

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)



Arc long de l'expert (T5)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Slot: 3
Rain of Arrows

Channels a massive volley of arrows onto a ground target. Enemies in this area will repeatedly take null damage, and get slowed by null, for null. The full channel hits 6 times. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 15

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)



Arc long du maître (T6)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Rain of Arrows

Channels a massive volley of arrows onto a ground target. Enemies in this area will repeatedly take null damage, and get slowed by null, for null. The full channel hits 6 times. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 15

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc long du grand maître (T7)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Rain of Arrows

Channels a massive volley of arrows onto a ground target. Enemies in this area will repeatedly take null damage, and get slowed by null, for null. The full channel hits 6 times. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 15

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc long du sage (T8)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Rain of Arrows

Channels a massive volley of arrows onto a ground target. Enemies in this area will repeatedly take null damage, and get slowed by null, for null. The full channel hits 6 times. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 15

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc murmurant de l'adepte (T4)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Slot: 3
Undead Arrows

A self-buff which increases your Auto-Attack range by 0.5. While active, each Auto-Attack also deals an additional -39.31 Magical damage for 10. Energy Cost: 14 Cast time: 0 Range: 0 Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)



Arc murmurant de l'expert (T5)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Undead Arrows

A self-buff which increases your Auto-Attack range by 0.5. While active, each Auto-Attack also deals an additional -39.31 Magical damage for 10. Energy Cost: 14 Cast time: 0 Range: 0 Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc murmurant du maître (T6)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Undead Arrows

A self-buff which increases your Auto-Attack range by 0.5. While active, each Auto-Attack also deals an additional -39.31 Magical damage for 10. Energy Cost: 14 Cast time: 0 Range: 0 Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc murmurant du grand maître (T7)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Undead Arrows

A self-buff which increases your Auto-Attack range by 0.5. While active, each Auto-Attack also deals an additional -39.31 Magical damage for 10. Energy Cost: 14 Cast time: 0 Range: 0 Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc murmurant du sage (T8)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Undead Arrows

A self-buff which increases your Auto-Attack range by 0.5. While active, each Auto-Attack also deals an additional -39.31 Magical damage for 10. Energy Cost: 14 Cast time: 0 Range: 0 Cooldown: 20

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc gémissant de l'adepte (T4)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Demon Arrow

Fires a demonic arrow that pierces through enemies. Each time an enemy is hit by the arrow, it becomes stronger, causing it to do more damage to subsequent targets. (This damage can't be reflected.) First enemy hit: -189.19 Second enemy hit: -229.73 Third enemy hit: -270.27 Fourth or more enemies hit: -310.81 Energy Cost: 18 Cast Time: instant Range: 24 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc gémissant de l'expert (T5)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Demon Arrow

Fires a demonic arrow that pierces through enemies. Each time an enemy is hit by the arrow, it becomes stronger, causing it to do more damage to subsequent targets. (This damage can't be reflected.) First enemy hit: -189.19 Second enemy hit: -229.73 Third enemy hit: -270.27 Fourth or more enemies hit: -310.81 Energy Cost: 18 Cast Time: instant Range: 24 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc gémissant du maître (T6)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Demon Arrow

Fires a demonic arrow that pierces through enemies. Each time an enemy is hit by the arrow, it becomes stronger, causing it to do more damage to subsequent targets. (This damage can't be reflected.) First enemy hit: -189.19 Second enemy hit: -229.73 Third enemy hit: -270.27 Fourth or more enemies hit: -310.81 Energy Cost: 18 Cast Time: instant Range: 24 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc gémissant du grand maître (T7)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Demon Arrow

Fires a demonic arrow that pierces through enemies. Each time an enemy is hit by the arrow, it becomes stronger, causing it to do more damage to subsequent targets. (This damage can't be reflected.) First enemy hit: -189.19 Second enemy hit: -229.73 Third enemy hit: -270.27 Fourth or more enemies hit: -310.81 Energy Cost: 18 Cast Time: instant Range: 24 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc gémissant du sage (T8)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Demon Arrow

Fires a demonic arrow that pierces through enemies. Each time an enemy is hit by the arrow, it becomes stronger, causing it to do more damage to subsequent targets. (This damage can't be reflected.) First enemy hit: -189.19 Second enemy hit: -229.73 Third enemy hit: -270.27 Fourth or more enemies hit: -310.81 Energy Cost: 18 Cast Time: instant Range: 24 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de Badon de l'adepte (T4)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Raging Storm

Shoots a Lightning Arrow, which creates a stormcloud on impact with an enemy. The cloud lasts for 4.8s and constantly hits enemies within its 5m radius with lightning. This lightning interrupts enemy casting, and deals -24.20 magical damage, every 0.3s. After leaving the area, the enemy will be hit by lightning an additional 7 times. Energy Cost: 19 Cast time: instant Range: 26 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de Badon de l'expert (T5)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Raging Storm

Shoots a Lightning Arrow, which creates a stormcloud on impact with an enemy. The cloud lasts for 4.8s and constantly hits enemies within its 5m radius with lightning. This lightning interrupts enemy casting, and deals -24.20 magical damage, every 0.3s. After leaving the area, the enemy will be hit by lightning an additional 7 times. Energy Cost: 19 Cast time: instant Range: 26 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de Badon du maître (T6)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Raging Storm

Shoots a Lightning Arrow, which creates a stormcloud on impact with an enemy. The cloud lasts for 4.8s and constantly hits enemies within its 5m radius with lightning. This lightning interrupts enemy casting, and deals -24.20 magical damage, every 0.3s. After leaving the area, the enemy will be hit by lightning an additional 7 times. Energy Cost: 19 Cast time: instant Range: 26 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de Badon du grand maître (T7)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Raging Storm

Shoots a Lightning Arrow, which creates a stormcloud on impact with an enemy. The cloud lasts for 4.8s and constantly hits enemies within its 5m radius with lightning. This lightning interrupts enemy casting, and deals -24.20 magical damage, every 0.3s. After leaving the area, the enemy will be hit by lightning an additional 7 times. Energy Cost: 19 Cast time: instant Range: 26 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arc de Badon du sage (T8)

Slot: 1
Multishot

Hit enemies in a cone in front of you for -66.30 damage. Energy Cost: 4 Cast time: instant Range: 12 Cooldown: 3

Deadly Shot

Shoots an arrow in a straight line that pierces through all enemies in its path, dealing -80.00 physical damage and decreasing enemy resistances by -0.03 for 6. (stacks up to 3 times) Energy Cost: 4 Cast time: instant Range: 18 Cooldown: 3

Poisoned Arrow

Your arrow poisons the enemy, dealing -23.40 damage directly, and -9.36 damage every second for 6. (Stacks up to 3 times.) Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 3

Slot: 2
Explosive Arrows

Your next 10 arrows will explode on enemy contact. This gets activated by normal attacks, as well as with spells. Each explosion deals -21.45 magic damage in a 5 radius. Energy Cost: 12 Cast time: instant Range: self Cooldown: 20

Frost Shot

Leap backwards 13, while at the same time firing a frost arrow at the ground right in front of you, slowing anyone hit by -0.4 for 5. Energy Cost: 10 Cast time: instant Range: melee Cooldown: 15

Speed Shot

A shot dealing -66.54 physical damage. It increases your move speed by 0.20 and your attack speed by 0.50 for 5. Energy Cost: 4 Cast time: instant Range: 11 Cooldown: 15

Ray of Light

Shoots an arrow into the sky, which rains down at the ground after a short delay. Any enemy hit takes -158.55 magical damage and is rooted for 1.99. Energy Cost: 10 Cast time: instant Range: 15 Cooldown: 10

Slot: 3
Raging Storm

Shoots a Lightning Arrow, which creates a stormcloud on impact with an enemy. The cloud lasts for 4.8s and constantly hits enemies within its 5m radius with lightning. This lightning interrupts enemy casting, and deals -24.20 magical damage, every 0.3s. After leaving the area, the enemy will be hit by lightning an additional 7 times. Energy Cost: 19 Cast time: instant Range: 26 Cooldown: 30

(PASSIVE)
Slow Poison

Every normal attack slows creatures by -0.40, and players by -0.1, for 1.

Energetic

Every normal attack, you restore 1.24 energy.

Piercing Arrows

Every normal attack increases the target's damage taken by -0.01 for 3 (stacks up to 4 times)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.35 for 3.



Arbalète du compagnon (T3)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Slot: 3
Snipe Shot

Deals -380.25 physical damage. Energy Cost: 16 Cast time: 2.5 Range: 15 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète de l'adepte (T4)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Slot: 3
Snipe Shot

Deals -380.25 physical damage. Energy Cost: 16 Cast time: 2.5 Range: 15 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète de l'expert (T5)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Snipe Shot

Deals -380.25 physical damage. Energy Cost: 16 Cast time: 2.5 Range: 15 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète du maître (T6)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Snipe Shot

Deals -380.25 physical damage. Energy Cost: 16 Cast time: 2.5 Range: 15 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète du grand maître (T7)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Snipe Shot

Deals -380.25 physical damage. Energy Cost: 16 Cast time: 2.5 Range: 15 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète du sage (T8)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Snipe Shot

Deals -380.25 physical damage. Energy Cost: 16 Cast time: 2.5 Range: 15 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète lourde de l'adepte (T4)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Slot: 3
Sweeping Bolt

A strong bolt that sweeps through the enemy dealing -178.13 damage to every enemy it hits. It also interrupts enemy spell casting and channeling. Energy Cost: 15 Cast time: instant Range: 22 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète lourde de l'expert (T5)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Sweeping Bolt

A strong bolt that sweeps through the enemy dealing -178.13 damage to every enemy it hits. It also interrupts enemy spell casting and channeling. Energy Cost: 15 Cast time: instant Range: 22 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète lourde du maître (T6)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Sweeping Bolt

A strong bolt that sweeps through the enemy dealing -178.13 damage to every enemy it hits. It also interrupts enemy spell casting and channeling. Energy Cost: 15 Cast time: instant Range: 22 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète lourde du grand maître (T7)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Sweeping Bolt

A strong bolt that sweeps through the enemy dealing -178.13 damage to every enemy it hits. It also interrupts enemy spell casting and channeling. Energy Cost: 15 Cast time: instant Range: 22 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète lourde du sage (T8)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Sweeping Bolt

A strong bolt that sweeps through the enemy dealing -178.13 damage to every enemy it hits. It also interrupts enemy spell casting and channeling. Energy Cost: 15 Cast time: instant Range: 22 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète légère de l'adepte (T4)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Slot: 3
Exploding Shot

Fires an exploding shot that deals -50.90 Physical damage, and places a bomb on the target. After a few seconds the bomb will explode, dealing -201.96 damage to any enemy in 5 radius around the detonation. (Damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 11 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète légère de l'expert (T5)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Exploding Shot

Fires an exploding shot that deals -50.90 Physical damage, and places a bomb on the target. After a few seconds the bomb will explode, dealing -201.96 damage to any enemy in 5 radius around the detonation. (Damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 11 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète légère du maître (T6)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Exploding Shot

Fires an exploding shot that deals -50.90 Physical damage, and places a bomb on the target. After a few seconds the bomb will explode, dealing -201.96 damage to any enemy in 5 radius around the detonation. (Damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 11 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète légère du grand maître (T7)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Exploding Shot

Fires an exploding shot that deals -50.90 Physical damage, and places a bomb on the target. After a few seconds the bomb will explode, dealing -201.96 damage to any enemy in 5 radius around the detonation. (Damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 11 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète légère du sage (T8)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Exploding Shot

Fires an exploding shot that deals -50.90 Physical damage, and places a bomb on the target. After a few seconds the bomb will explode, dealing -201.96 damage to any enemy in 5 radius around the detonation. (Damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 11 Cooldown: 15

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète à répétition des larmes de l'adepte (T4)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Explosive Mine

Shoot a mine into the ground, which becomes active after 2s. Once someone steps onto it (ally or enemy) it detonates and deals -270.00 Magical damage to all enemies within a 7 radius. (Damage can't be reflected.) Energy Cost: 14 Cast time: instant Range: 15 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.



Arbalète à répétition des larmes de l'expert (T5)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Explosive Mine

Shoot a mine into the ground, which becomes active after 2s. Once someone steps onto it (ally or enemy) it detonates and deals -270.00 Magical damage to all enemies within a 7 radius. (Damage can't be reflected.) Energy Cost: 14 Cast time: instant Range: 15 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète à répétition des larmes du maître (T6)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Explosive Mine

Shoot a mine into the ground, which becomes active after 2s. Once someone steps onto it (ally or enemy) it detonates and deals -270.00 Magical damage to all enemies within a 7 radius. (Damage can't be reflected.) Energy Cost: 14 Cast time: instant Range: 15 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète à répétition des larmes du grand maître (T7)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Explosive Mine

Shoot a mine into the ground, which becomes active after 2s. Once someone steps onto it (ally or enemy) it detonates and deals -270.00 Magical damage to all enemies within a 7 radius. (Damage can't be reflected.) Energy Cost: 14 Cast time: instant Range: 15 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arbalète à répétition des larmes du sage (T8)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Explosive Mine

Shoot a mine into the ground, which becomes active after 2s. Once someone steps onto it (ally or enemy) it detonates and deals -270.00 Magical damage to all enemies within a 7 radius. (Damage can't be reflected.) Energy Cost: 14 Cast time: instant Range: 15 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Lanceurs de foudre de l'adepte (T4)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Deathward Climax

A channeled spell dealing -8.01 physical damage for up to null hits. The damage is multiplied each hit and stacks up to null times. The last shot always hits twice. Energy Cost: 13 Cast time: channeled Range: 13 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Lanceurs de foudre de l'expert (T5)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Deathward Climax

A channeled spell dealing -8.01 physical damage for up to null hits. The damage is multiplied each hit and stacks up to null times. The last shot always hits twice. Energy Cost: 13 Cast time: channeled Range: 13 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Lanceurs de foudre du maître (T6)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Deathward Climax

A channeled spell dealing -8.01 physical damage for up to null hits. The damage is multiplied each hit and stacks up to null times. The last shot always hits twice. Energy Cost: 13 Cast time: channeled Range: 13 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Lanceurs de foudre du grand maître (T7)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Deathward Climax

A channeled spell dealing -8.01 physical damage for up to null hits. The damage is multiplied each hit and stacks up to null times. The last shot always hits twice. Energy Cost: 13 Cast time: channeled Range: 13 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Lanceurs de foudre du sage (T8)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Deathward Climax

A channeled spell dealing -8.01 physical damage for up to null hits. The damage is multiplied each hit and stacks up to null times. The last shot always hits twice. Energy Cost: 13 Cast time: channeled Range: 13 Cooldown: 20

(PASSIVE)
Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arc de siège de l'adepte (T4)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Vicious Barrage

Fires a sustained barrage of bolts in a large cone in front of the caster, dealing -97.26 magical damage per second. Against players, an additional -0.02 of the enemy's max health will be dealt as direct damage each second. The channel lasts up to 5 seconds. Energy Cost: 21 Cast time: channeled Range: 20 Cooldown: 30

(PASSIVE)
Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arc de siège de l'expert (T5)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Vicious Barrage

Fires a sustained barrage of bolts in a large cone in front of the caster, dealing -97.26 magical damage per second. Against players, an additional -0.02 of the enemy's max health will be dealt as direct damage each second. The channel lasts up to 5 seconds. Energy Cost: 21 Cast time: channeled Range: 20 Cooldown: 30

(PASSIVE)
Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arc de siège du maître (T6)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Vicious Barrage

Fires a sustained barrage of bolts in a large cone in front of the caster, dealing -97.26 magical damage per second. Against players, an additional -0.02 of the enemy's max health will be dealt as direct damage each second. The channel lasts up to 5 seconds. Energy Cost: 21 Cast time: channeled Range: 20 Cooldown: 30

(PASSIVE)
Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arc de siège du grand maître (T7)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Vicious Barrage

Fires a sustained barrage of bolts in a large cone in front of the caster, dealing -97.26 magical damage per second. Against players, an additional -0.02 of the enemy's max health will be dealt as direct damage each second. The channel lasts up to 5 seconds. Energy Cost: 21 Cast time: channeled Range: 20 Cooldown: 30

(PASSIVE)
Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Arc de siège du sage (T8)

Slot: 1
Auto Fire

Focus fire on an enemy, dealing null null damage for up to null hits. The last hit will detonate an explosion, dealing an additional -67.22 damage to enemies in a 5 radius. Energy Cost: 5 Cast time: channeled Range: 11 Cooldown: 5

Explosive Bolt

Shoot a bolt that explodes in a 3 radius, dealing -102.73 damage. Energy Cost: 4 Cast time: instant Range: 15 Cooldown: 2

Slot: 2
Knockback Shot

Deal -41.13 physical damage, and knock the target back 5.27. Energy Cost: 8 Cast time: 0 Range: 8 Cooldown: 10

Sunder Shot

A ranged attack dealing -91.41 Physical damage, and reducing the target's Armor and Magic Resist for 4. The more health the target has, the more stacks of resistance reduction are applied: between 1 and 10 stacks are applied, and each stack reduces resistances by -0.03. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Caltrops

Shoot a trap into the ground. The first enemy that walks over the trap is slowed by -0.50, and takes -14.38 damage per second for 4 seconds. Energy Cost: 4 Cast time: instant Range: 13 Cooldown: 4

Noise Eraser

Cast a bolt in any direction. On hit it silences an enemy for 3.83, and deals -146.25 damage. Energy Cost: 9 Cast time: 0.7 Range: 20 Cooldown: 15

Slot: 3
Vicious Barrage

Fires a sustained barrage of bolts in a large cone in front of the caster, dealing -97.26 magical damage per second. Against players, an additional -0.02 of the enemy's max health will be dealt as direct damage each second. The channel lasts up to 5 seconds. Energy Cost: 21 Cast time: channeled Range: 20 Cooldown: 30

(PASSIVE)
Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton maudit du compagnon (T3)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Slot: 3
Death Curse

Places a death curse on the target, and will deal damage to the target after a few seconds depending on the number of charges of the Vile Curse on the target. Zero Charges: -157.95 damage One Charge: -236.93 damage Two Charges: -315.90 damage Three Charges: -410.67 damage Four Charges: -537.03 damage Energy Cost: 15 Cast time: 0.6 Range: 11 Cooldown: 15

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton damné de l'adepte (T4)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Slot: 3
Death Curse

Places a death curse on the target, and will deal damage to the target after a few seconds depending on the number of charges of the Vile Curse on the target. Zero Charges: -157.95 damage One Charge: -236.93 damage Two Charges: -315.90 damage Three Charges: -410.67 damage Four Charges: -537.03 damage Energy Cost: 15 Cast time: 0.6 Range: 11 Cooldown: 15

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton damné de l'expert (T5)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Slot: 3
Death Curse

Places a death curse on the target, and will deal damage to the target after a few seconds depending on the number of charges of the Vile Curse on the target. Zero Charges: -157.95 damage One Charge: -236.93 damage Two Charges: -315.90 damage Three Charges: -410.67 damage Four Charges: -537.03 damage Energy Cost: 15 Cast time: 0.6 Range: 11 Cooldown: 15

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton damné du maître (T6)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Death Curse

Places a death curse on the target, and will deal damage to the target after a few seconds depending on the number of charges of the Vile Curse on the target. Zero Charges: -157.95 damage One Charge: -236.93 damage Two Charges: -315.90 damage Three Charges: -410.67 damage Four Charges: -537.03 damage Energy Cost: 15 Cast time: 0.6 Range: 11 Cooldown: 15

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton damné du grand maître (T7)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Death Curse

Places a death curse on the target, and will deal damage to the target after a few seconds depending on the number of charges of the Vile Curse on the target. Zero Charges: -157.95 damage One Charge: -236.93 damage Two Charges: -315.90 damage Three Charges: -410.67 damage Four Charges: -537.03 damage Energy Cost: 15 Cast time: 0.6 Range: 11 Cooldown: 15

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton damné du Seigneur (T8)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Death Curse

Places a death curse on the target, and will deal damage to the target after a few seconds depending on the number of charges of the Vile Curse on the target. Zero Charges: -157.95 damage One Charge: -236.93 damage Two Charges: -315.90 damage Three Charges: -410.67 damage Four Charges: -537.03 damage Energy Cost: 15 Cast time: 0.6 Range: 11 Cooldown: 15

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Grand bâton damné de l'adepte (T4)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Slot: 3
Area of Decay

The caster creates an area of decay. Enemies inside will have all their Heal-over-Time effects removed, and will have Vile Curse reapplied repeatedly. The longer they stay in this area, the more the curse can stack up. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 25

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Grand bâton damné de l'expert (T5)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Slot: 3
Area of Decay

The caster creates an area of decay. Enemies inside will have all their Heal-over-Time effects removed, and will have Vile Curse reapplied repeatedly. The longer they stay in this area, the more the curse can stack up. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 25

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Grand bâton damné du maître (T6)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Area of Decay

The caster creates an area of decay. Enemies inside will have all their Heal-over-Time effects removed, and will have Vile Curse reapplied repeatedly. The longer they stay in this area, the more the curse can stack up. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 25

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Grand bâton damné du grand maître (T7)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Area of Decay

The caster creates an area of decay. Enemies inside will have all their Heal-over-Time effects removed, and will have Vile Curse reapplied repeatedly. The longer they stay in this area, the more the curse can stack up. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 25

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Grand bâton damné du Seigneur (T8)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Area of Decay

The caster creates an area of decay. Enemies inside will have all their Heal-over-Time effects removed, and will have Vile Curse reapplied repeatedly. The longer they stay in this area, the more the curse can stack up. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 25

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton démoniaque de l'adepte (T4)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Slot: 3
Field of Death

Create an area of death on the ground that prevents -0.6 of healing, and deals -11.40 damage to players and -25.53 damage to mobs per second. Also reveals invisible enemies inside the area. Energy Cost: 20 Cast time: 0 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton démoniaque de l'expert (T5)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Slot: 3
Field of Death

Create an area of death on the ground that prevents -0.6 of healing, and deals -11.40 damage to players and -25.53 damage to mobs per second. Also reveals invisible enemies inside the area. Energy Cost: 20 Cast time: 0 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton démoniaque du maître (T6)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Field of Death

Create an area of death on the ground that prevents -0.6 of healing, and deals -11.40 damage to players and -25.53 damage to mobs per second. Also reveals invisible enemies inside the area. Energy Cost: 20 Cast time: 0 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton démoniaque du grand maître (T7)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Field of Death

Create an area of death on the ground that prevents -0.6 of healing, and deals -11.40 damage to players and -25.53 damage to mobs per second. Also reveals invisible enemies inside the area. Energy Cost: 20 Cast time: 0 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton démoniaque du Seigneur (T8)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Field of Death

Create an area of death on the ground that prevents -0.6 of healing, and deals -11.40 damage to players and -25.53 damage to mobs per second. Also reveals invisible enemies inside the area. Energy Cost: 20 Cast time: 0 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de malédiction de vie de l'adepte (T4)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Slot: 3
Enfeeble Blades

Summons a ring of deadly blades, around yourself or an ally, that follow the target around. The blades will repeatedly deal null damage, and reduce attack power by -0.05, stacking up to 10 times. Energy Cost: 25 Cast time: 1.5 Range: 11 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de malédiction de vie de l'expert (T5)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Enfeeble Blades

Summons a ring of deadly blades, around yourself or an ally, that follow the target around. The blades will repeatedly deal null damage, and reduce attack power by -0.05, stacking up to 10 times. Energy Cost: 25 Cast time: 1.5 Range: 11 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de malédiction du maître (T6)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Enfeeble Blades

Summons a ring of deadly blades, around yourself or an ally, that follow the target around. The blades will repeatedly deal null damage, and reduce attack power by -0.05, stacking up to 10 times. Energy Cost: 25 Cast time: 1.5 Range: 11 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de malédiction du grand maître (T7)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Enfeeble Blades

Summons a ring of deadly blades, around yourself or an ally, that follow the target around. The blades will repeatedly deal null damage, and reduce attack power by -0.05, stacking up to 10 times. Energy Cost: 25 Cast time: 1.5 Range: 11 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de malédiction du sage (T8)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Enfeeble Blades

Summons a ring of deadly blades, around yourself or an ally, that follow the target around. The blades will repeatedly deal null damage, and reduce attack power by -0.05, stacking up to 10 times. Energy Cost: 25 Cast time: 1.5 Range: 11 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Crâne damné de l'adepte (T4)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Haunting Screams

Summon tortured souls to roam in a 6m radius area. This area deals -43.88 magic damage per second. Against players: Deals an additional -0.02 of the enemy's max health per second. Energy Cost: 20 Cast time: 0.8 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Crâne damné de l'expert (T5)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Haunting Screams

Summon tortured souls to roam in a 6m radius area. This area deals -43.88 magic damage per second. Against players: Deals an additional -0.02 of the enemy's max health per second. Energy Cost: 20 Cast time: 0.8 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Crâne damné du maître (T6)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Haunting Screams

Summon tortured souls to roam in a 6m radius area. This area deals -43.88 magic damage per second. Against players: Deals an additional -0.02 of the enemy's max health per second. Energy Cost: 20 Cast time: 0.8 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Crâne damné du grand maître (T7)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Haunting Screams

Summon tortured souls to roam in a 6m radius area. This area deals -43.88 magic damage per second. Against players: Deals an additional -0.02 of the enemy's max health per second. Energy Cost: 20 Cast time: 0.8 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Crâne damné du sage (T8)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Haunting Screams

Summon tortured souls to roam in a 6m radius area. This area deals -43.88 magic damage per second. Against players: Deals an additional -0.02 of the enemy's max health per second. Energy Cost: 20 Cast time: 0.8 Range: 15 Cooldown: 30

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de la damnation de l'adepte (T4)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Cataclysm

Create an area on the ground of radius 13, which deals -120.00 magical damage, and reduces resistances by -0.17 for 8. Energy Cost: 31 Cast time: 2.5 Range: 10 Cooldown: 45

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de la damnation de l'expert (T5)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Cataclysm

Create an area on the ground of radius 13, which deals -120.00 magical damage, and reduces resistances by -0.17 for 8. Energy Cost: 31 Cast time: 2.5 Range: 10 Cooldown: 45

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de la damnation du maître (T6)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Cataclysm

Create an area on the ground of radius 13, which deals -120.00 magical damage, and reduces resistances by -0.17 for 8. Energy Cost: 31 Cast time: 2.5 Range: 10 Cooldown: 45

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de la damnation du grand maître (T7)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Cataclysm

Create an area on the ground of radius 13, which deals -120.00 magical damage, and reduces resistances by -0.17 for 8. Energy Cost: 31 Cast time: 2.5 Range: 10 Cooldown: 45

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de la damnation du sage (T8)

Slot: 1
Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

Slot: 2
Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

Slot: 3
Cataclysm

Create an area on the ground of radius 13, which deals -120.00 magical damage, and reduces resistances by -0.17 for 8. Energy Cost: 31 Cast time: 2.5 Range: 10 Cooldown: 45

(PASSIVE)
Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.



Bâton de feu de l'apprenti (T2)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Slot: 3
Pyroblast

A strong spell which deals -284.31 null damage, and then burns over 4 seconds for -10.34 damage per second. Energy Cost: 15 Cast time: 2 Range: 12 Cooldown: 15

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.



Bâton de feu du compagnon (T3)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Slot: 3
Pyroblast

A strong spell which deals -284.31 null damage, and then burns over 4 seconds for -10.34 damage per second. Energy Cost: 15 Cast time: 2 Range: 12 Cooldown: 15

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.



Bâton de feu de l'adepte (T4)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Slot: 3
Pyroblast

A strong spell which deals -284.31 null damage, and then burns over 4 seconds for -10.34 damage per second. Energy Cost: 15 Cast time: 2 Range: 12 Cooldown: 15

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton de feu de l'expert (T5)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Pyroblast

A strong spell which deals -284.31 null damage, and then burns over 4 seconds for -10.34 damage per second. Energy Cost: 15 Cast time: 2 Range: 12 Cooldown: 15

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton de feu du maître (T6)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Pyroblast

A strong spell which deals -284.31 null damage, and then burns over 4 seconds for -10.34 damage per second. Energy Cost: 15 Cast time: 2 Range: 12 Cooldown: 15

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de feu du grand maître (T7)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Pyroblast

A strong spell which deals -284.31 null damage, and then burns over 4 seconds for -10.34 damage per second. Energy Cost: 15 Cast time: 2 Range: 12 Cooldown: 15

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de feu du Seigneur (T8)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Pyroblast

A strong spell which deals -284.31 null damage, and then burns over 4 seconds for -10.34 damage per second. Energy Cost: 15 Cast time: 2 Range: 12 Cooldown: 15

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Grand bâton de feu de l'adepte (T4)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Slot: 3
Flame Pillar

After a short delay, a Flame Pillar erupts out of the ground, dealing -184 Magical damage to all enemies hit. Energy Cost: 13 Cast time: instant Range: 15 Cooldown: 10

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Grand bâton de feu de l'expert (T5)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Pillar

After a short delay, a Flame Pillar erupts out of the ground, dealing -184 Magical damage to all enemies hit. Energy Cost: 13 Cast time: instant Range: 15 Cooldown: 10

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Grand bâton de feu du maître (T6)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Pillar

After a short delay, a Flame Pillar erupts out of the ground, dealing -184 Magical damage to all enemies hit. Energy Cost: 13 Cast time: instant Range: 15 Cooldown: 10

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Grand bâton de feu du grand maître (T7)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Pillar

After a short delay, a Flame Pillar erupts out of the ground, dealing -184 Magical damage to all enemies hit. Energy Cost: 13 Cast time: instant Range: 15 Cooldown: 10

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Colère de Vendetta (T8)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Pillar

After a short delay, a Flame Pillar erupts out of the ground, dealing -184 Magical damage to all enemies hit. Energy Cost: 13 Cast time: instant Range: 15 Cooldown: 10

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton infernal de l'adepte (T4)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Slot: 3
Contagious Fire

An enemy afflicted with Contagious Fire ignites other nearby enemies, inflicting strong damage over time flames that deal -34.68 damage every second. Energy Cost: 19 Cast time: 1.2 Range: 9 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton infernal de l'expert (T5)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Contagious Fire

An enemy afflicted with Contagious Fire ignites other nearby enemies, inflicting strong damage over time flames that deal -34.68 damage every second. Energy Cost: 19 Cast time: 1.2 Range: 9 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton infernal du maître (T6)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Contagious Fire

An enemy afflicted with Contagious Fire ignites other nearby enemies, inflicting strong damage over time flames that deal -34.68 damage every second. Energy Cost: 19 Cast time: 1.2 Range: 9 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton infernal du grand maître (T7)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Contagious Fire

An enemy afflicted with Contagious Fire ignites other nearby enemies, inflicting strong damage over time flames that deal -34.68 damage every second. Energy Cost: 19 Cast time: 1.2 Range: 9 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton infernal du sage (T8)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Contagious Fire

An enemy afflicted with Contagious Fire ignites other nearby enemies, inflicting strong damage over time flames that deal -34.68 damage every second. Energy Cost: 19 Cast time: 1.2 Range: 9 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton braisier de l'adepte (T4)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Magma Sphere

Shoots a devastating magma sphere in any direction that incinerates all enemies in its path. Every enemy hit will receive -267.43 damage and burn for 4 seconds for an additional -20.06 damage per second. (This damage can't be reflected.) Energy Cost: 20 Cast time: 1 Range: 25 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton braisier de l'expert (T5)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Magma Sphere

Shoots a devastating magma sphere in any direction that incinerates all enemies in its path. Every enemy hit will receive -267.43 damage and burn for 4 seconds for an additional -20.06 damage per second. (This damage can't be reflected.) Energy Cost: 20 Cast time: 1 Range: 25 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton braisier du maître (T6)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Magma Sphere

Shoots a devastating magma sphere in any direction that incinerates all enemies in its path. Every enemy hit will receive -267.43 damage and burn for 4 seconds for an additional -20.06 damage per second. (This damage can't be reflected.) Energy Cost: 20 Cast time: 1 Range: 25 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton braisier du grand maître (T7)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Magma Sphere

Shoots a devastating magma sphere in any direction that incinerates all enemies in its path. Every enemy hit will receive -267.43 damage and burn for 4 seconds for an additional -20.06 damage per second. (This damage can't be reflected.) Energy Cost: 20 Cast time: 1 Range: 25 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton braisier du sage (T8)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Magma Sphere

Shoots a devastating magma sphere in any direction that incinerates all enemies in its path. Every enemy hit will receive -267.43 damage and burn for 4 seconds for an additional -20.06 damage per second. (This damage can't be reflected.) Energy Cost: 20 Cast time: 1 Range: 25 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton sulfureux de l'adepte (T4)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Meteor

Summons a meteor, that will hit the ground several seconds after the casting is completed. On impact it deals -434.09 magical damage, and knocks all enemies hit away from the point of impact. (This damage can't be reflected.) Energy Cost: 24 Cast time: 2 Range: 15 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton sulfureux de l'expert (T5)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Meteor

Summons a meteor, that will hit the ground several seconds after the casting is completed. On impact it deals -434.09 magical damage, and knocks all enemies hit away from the point of impact. (This damage can't be reflected.) Energy Cost: 24 Cast time: 2 Range: 15 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton sulfureux du maître (T6)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Meteor

Summons a meteor, that will hit the ground several seconds after the casting is completed. On impact it deals -434.09 magical damage, and knocks all enemies hit away from the point of impact. (This damage can't be reflected.) Energy Cost: 24 Cast time: 2 Range: 15 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton sulfureux du grand maître (T7)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Meteor

Summons a meteor, that will hit the ground several seconds after the casting is completed. On impact it deals -434.09 magical damage, and knocks all enemies hit away from the point of impact. (This damage can't be reflected.) Energy Cost: 24 Cast time: 2 Range: 15 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton sulfureux du sage (T8)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Meteor

Summons a meteor, that will hit the ground several seconds after the casting is completed. On impact it deals -434.09 magical damage, and knocks all enemies hit away from the point of impact. (This damage can't be reflected.) Energy Cost: 24 Cast time: 2 Range: 15 Cooldown: 30

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton ardent de l'adepte (T4)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Tornado

Creates a Flame Tornado, rampaging over the ground for 5s. Every enemy within 5m of its center will take high magic damage. After leaving the area the burn damage will continue for 3 more ticks. Against Players: Deals -51.00 magical damage every 0.5. Against Creatures: Deals -43.45 magical damage every 0.5. Energy Cost: 26 Cast time: 1 Range: 15 Cooldown: 45

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton ardent de l'expert (T5)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Tornado

Creates a Flame Tornado, rampaging over the ground for 5s. Every enemy within 5m of its center will take high magic damage. After leaving the area the burn damage will continue for 3 more ticks. Against Players: Deals -51.00 magical damage every 0.5. Against Creatures: Deals -43.45 magical damage every 0.5. Energy Cost: 26 Cast time: 1 Range: 15 Cooldown: 45

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton ardent du maître (T6)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Tornado

Creates a Flame Tornado, rampaging over the ground for 5s. Every enemy within 5m of its center will take high magic damage. After leaving the area the burn damage will continue for 3 more ticks. Against Players: Deals -51.00 magical damage every 0.5. Against Creatures: Deals -43.45 magical damage every 0.5. Energy Cost: 26 Cast time: 1 Range: 15 Cooldown: 45

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton ardent du grand maître (T7)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Tornado

Creates a Flame Tornado, rampaging over the ground for 5s. Every enemy within 5m of its center will take high magic damage. After leaving the area the burn damage will continue for 3 more ticks. Against Players: Deals -51.00 magical damage every 0.5. Against Creatures: Deals -43.45 magical damage every 0.5. Energy Cost: 26 Cast time: 1 Range: 15 Cooldown: 45

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton ardent du sage (T8)

Slot: 1
Fire Bolt

A fire bolt dealing -87.52 magic damage to an enemy, and igniting them to take -5.72 damage per second for 4 seconds (the burning stacks up to 5 times). Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Fire Bomb

A fire bomb dealing -68.88 magic damage to all enemies in a 4 radius around the target. Energy Cost: 4 Cast time: 1 Range: 11 Cooldown: 0

Slot: 2
Ignite

Instantly ignite an enemy for -96.23 magic damage, causing them to take -26.80 damage per second for 4 seconds. Energy Cost: 13 Cast time: instant Range: 11 Cooldown: 10

Wall of Flames

Creates a flaming wall in front of the caster, dealing -36.34 Magical damage every 1 to enemies while they stand in the fire. Enemies hit by the fire will try to flee. Energy Cost: 15 Cast time: instant Range: 3 Cooldown: 15

Fire Wave

A cone of fire appears in front of the caster, igniting enemies it hits. Affected enemies suffer -34.60 damage per second, and will be knocked back. Energy Cost: 12 Cast time: instant Range: 12 Cooldown: 15

Fire Ball

Casts a Fire Ball that explodes upon impacting an enemy, dealing -124.63 to any enemies in a 5 radius, and setting them on fire for an additional -5.97 per second for 6 seconds. Energy Cost: 9 Cast Time: 0.6 Range: 18 Cooldown: 10

Slot: 3
Flame Tornado

Creates a Flame Tornado, rampaging over the ground for 5s. Every enemy within 5m of its center will take high magic damage. After leaving the area the burn damage will continue for 3 more ticks. Against Players: Deals -51.00 magical damage every 0.5. Against Creatures: Deals -43.45 magical damage every 0.5. Energy Cost: 26 Cast time: 1 Range: 15 Cooldown: 45

(PASSIVE)
Burn

Every normal attack sets the enemy on fire, dealing an additional -8.34 per second for null.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de givre du compagnon (T3)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Slot: 3
Freezing Wind

Attack enemies in a cone in front of you, dealing -160.00 damage, and rooting enemies for 1.57. Energy Cost: 16 Cast time: 0 Range: 12 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton de givre de l'adepte (T4)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Slot: 3
Freezing Wind

Attack enemies in a cone in front of you, dealing -160.00 damage, and rooting enemies for 1.57. Energy Cost: 16 Cast time: 0 Range: 12 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton de givre de l'expert (T5)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Freezing Wind

Attack enemies in a cone in front of you, dealing -160.00 damage, and rooting enemies for 1.57. Energy Cost: 16 Cast time: 0 Range: 12 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton de givre du maître (T6)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Freezing Wind

Attack enemies in a cone in front of you, dealing -160.00 damage, and rooting enemies for 1.57. Energy Cost: 16 Cast time: 0 Range: 12 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de givre du grand maître (T7)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Freezing Wind

Attack enemies in a cone in front of you, dealing -160.00 damage, and rooting enemies for 1.57. Energy Cost: 16 Cast time: 0 Range: 12 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de givre du Seigneur (T8)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Freezing Wind

Attack enemies in a cone in front of you, dealing -160.00 damage, and rooting enemies for 1.57. Energy Cost: 16 Cast time: 0 Range: 12 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Grand bâton de givre de l'adepte (T4)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Slot: 3
Hail

A hail of ice comes crashing down in two waves, dealing -119.66 damage to anyone caught in the area each time. (This damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 15 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Grand bâton de givre de l'expert (T5)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Hail

A hail of ice comes crashing down in two waves, dealing -119.66 damage to anyone caught in the area each time. (This damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 15 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Grand bâton de givre du maître (T6)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Hail

A hail of ice comes crashing down in two waves, dealing -119.66 damage to anyone caught in the area each time. (This damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 15 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Grand bâton de givre du grand maître (T7)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Hail

A hail of ice comes crashing down in two waves, dealing -119.66 damage to anyone caught in the area each time. (This damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 15 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Grand bâton de givre du sage (T8)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Hail

A hail of ice comes crashing down in two waves, dealing -119.66 damage to anyone caught in the area each time. (This damage can't be reflected.) Energy Cost: 15 Cast time: 0 Range: 15 Cooldown: 15

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton glacial de l'adepte (T4)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Slot: 3
Ice Storm

Creates an Ice Storm which moves slowly away from the caster. Enemies caught in the Ice Storm take damage every 0.5, and are slowed by -0.15. (Stacks up to 3 times.) Mobs suffer -16.70 damage per second. Players take -35.00 damage per second. (This damage can't be reflected.) Energy Cost: 23 Cast time: 1.5 Range: 5 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton glacial de l'expert (T5)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Ice Storm

Creates an Ice Storm which moves slowly away from the caster. Enemies caught in the Ice Storm take damage every 0.5, and are slowed by -0.15. (Stacks up to 3 times.) Mobs suffer -16.70 damage per second. Players take -35.00 damage per second. (This damage can't be reflected.) Energy Cost: 23 Cast time: 1.5 Range: 5 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton glacial du maître (T6)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Ice Storm

Creates an Ice Storm which moves slowly away from the caster. Enemies caught in the Ice Storm take damage every 0.5, and are slowed by -0.15. (Stacks up to 3 times.) Mobs suffer -16.70 damage per second. Players take -35.00 damage per second. (This damage can't be reflected.) Energy Cost: 23 Cast time: 1.5 Range: 5 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton glacial du grand maître (T7)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Ice Storm

Creates an Ice Storm which moves slowly away from the caster. Enemies caught in the Ice Storm take damage every 0.5, and are slowed by -0.15. (Stacks up to 3 times.) Mobs suffer -16.70 damage per second. Players take -35.00 damage per second. (This damage can't be reflected.) Energy Cost: 23 Cast time: 1.5 Range: 5 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton glacial du sage (T8)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Ice Storm

Creates an Ice Storm which moves slowly away from the caster. Enemies caught in the Ice Storm take damage every 0.5, and are slowed by -0.15. (Stacks up to 3 times.) Mobs suffer -16.70 damage per second. Players take -35.00 damage per second. (This damage can't be reflected.) Energy Cost: 23 Cast time: 1.5 Range: 5 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de gelée blanche de l'adepte (T4)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Avalanche

Launch a big, icy rock which grows bigger over time. Every enemy hit will receive -153.21 damage, and be frozen for 2.5. Frozen enemies can't move or attack. (This damage can't be reflected.) Energy Cost: 17 Cast time: 0.7 Range: 26 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.



Bâton de gelée blanche de l'expert (T5)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Avalanche

Launch a big, icy rock which grows bigger over time. Every enemy hit will receive -153.21 damage, and be frozen for 2.5. Frozen enemies can't move or attack. (This damage can't be reflected.) Energy Cost: 17 Cast time: 0.7 Range: 26 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de gelée blanche du maître (T6)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Avalanche

Launch a big, icy rock which grows bigger over time. Every enemy hit will receive -153.21 damage, and be frozen for 2.5. Frozen enemies can't move or attack. (This damage can't be reflected.) Energy Cost: 17 Cast time: 0.7 Range: 26 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de gelée blanche du grand maître (T7)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Avalanche

Launch a big, icy rock which grows bigger over time. Every enemy hit will receive -153.21 damage, and be frozen for 2.5. Frozen enemies can't move or attack. (This damage can't be reflected.) Energy Cost: 17 Cast time: 0.7 Range: 26 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de gelée blanche du sage (T8)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none

Hoarfrost

A spell that deals -103.41 null damage in a null meter radius. Energy Cost: 5 Cast time: 1.5 Range: 11 Cooldown: 0

Slot: 2
Frost Bomb

Places an explosive frost bomb which will detonate shortly after impact, dealing -166.10 Magical damage in a 5 radius, and reducing the move speed of every affected enemy by -0.20 for 5. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10

Frost Nova

Teleports the caster to a ground position and leaves a Frost Nova behind on the ground. The Frost Nova immediately detonates in a 5m, dealing -85.80 magic damage and freezing for 1.26. Frozen enemies can't move or attack. Energy Cost: 12 Cast time: instant Range: 11 Cooldown: 20

Frost Beam

Channel a frost beam that slowly freezes an enemy and targets around him, dealing null damage per hit, and reducing movement speed by -0.15 and normal attack speed by -0.15 per hit. (Stacks up to 5 times.) Energy Cost: 13 Cast Time: channeled Range: 12 Cooldown: 15

Shatter

Creates three areas in a row in front of you, each dealing -93.60 magic damage. Energy Cost: 8 Cast time: instant Range: 16 Cooldown: 8

Slot: 3
Avalanche

Launch a big, icy rock which grows bigger over time. Every enemy hit will receive -153.21 damage, and be frozen for 2.5. Frozen enemies can't move or attack. (This damage can't be reflected.) Energy Cost: 17 Cast time: 0.7 Range: 26 Cooldown: 30

(PASSIVE)
Frost

Every 3 normal attacks, your attack will root the enemy for 0.86.

Energetic

Every normal attack, you restore 1.24 energy.

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.



Bâton de stalactite de l'adepte (T4)

Slot: 1
Frostbolt

A spell that deals -87.52 Magical damage, and slows the enemy's move speed by -0.25 for 3. Energy Cost: 4 Cast Time: 1 Range: 11 Cooldown: none