Legendary Explorer's Hat (T3)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Explorer's Hat (T2)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Legendary Adventurer's Hat (T3)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.



Adventurer's Helmet (T2)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Master of Bats Helmet (T3)

(PASSIVE)
Call Bat

Summon a small, harmless bat. It will stay for 120 seconds, but only one can be summoned at a time. Cast time: instant Range: 5 Cooldown: 3



Snow Bunny Stalker Hat (T3)

(PASSIVE)
Summon Snow Bunny

Summon a small, harmless Snow Bunny. It will stay for 120 seconds, but only one can be summoned at a time. Cast time: instant Range: 5 Cooldown: 3



Bunny Stalker Hat (T3)

(PASSIVE)
Summon Bunny

Summon a small, harmless Bunny. It will stay for 120 seconds, but only one can be summoned at a time. Cast time: instant Range: 5 Cooldown: 3



Laughing Skull (T3)

(PASSIVE)
Diabolical Laugh

Laugh at your enemies... diabolically. Energy Cost: 0 Cast time: instant Range: self Cooldown: 120



Uncle Frost's Hat (T3)

(PASSIVE)
Uncle Frost's Hat

Let it snow! Cooldown: 120



Game Master's Hat (T3)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Novice's Soldier Helmet (T2)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Toughness

Incoming damage is reduced by 0.025



Journeyman's Soldier Helmet (T3)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.



Adept's Soldier Helmet (T4)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.



Expert's Soldier Helmet (T5)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Master's Soldier Helmet (T6)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Grandmaster's Soldier Helmet (T7)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Elder's Soldier Helmet (T8)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Adept's Knight Helmet (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Displacement Immunity

Increases Crowd Control Resistance by 0.3, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10. The spell affects you and up to like pulls, knockbacks or fears for 10. The spell affects you and up to 5 allies in a 4 radius. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.



Expert's Knight Helmet (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Displacement Immunity

Increases Crowd Control Resistance by 0.3, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10. The spell affects you and up to like pulls, knockbacks or fears for 10. The spell affects you and up to 5 allies in a 4 radius. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Master's Knight Helmet (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Displacement Immunity

Increases Crowd Control Resistance by 0.3, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10. The spell affects you and up to like pulls, knockbacks or fears for 10. The spell affects you and up to 5 allies in a 4 radius. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Grandmaster's Knight Helmet (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Displacement Immunity

Increases Crowd Control Resistance by 0.3, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10. The spell affects you and up to like pulls, knockbacks or fears for 10. The spell affects you and up to 5 allies in a 4 radius. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Elder's Knight Helmet (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Displacement Immunity

Increases Crowd Control Resistance by 0.3, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10. The spell affects you and up to like pulls, knockbacks or fears for 10. The spell affects you and up to 5 allies in a 4 radius. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Adept's Guardian Helmet (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Stone Skin

Reduces damage received by 0.6, at the expense of also reducing your damage and healpower by -0.3, for 7. Energy Cost: 0 Cast Time: instant Range: self Cooldown: 45

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.



Expert's Guardian Helmet (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Stone Skin

Reduces damage received by 0.6, at the expense of also reducing your damage and healpower by -0.3, for 7. Energy Cost: 0 Cast Time: instant Range: self Cooldown: 45

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Master's Guardian Helmet (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Stone Skin

Reduces damage received by 0.6, at the expense of also reducing your damage and healpower by -0.3, for 7. Energy Cost: 0 Cast Time: instant Range: self Cooldown: 45

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Grandmaster's Guardian Helmet (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Stone Skin

Reduces damage received by 0.6, at the expense of also reducing your damage and healpower by -0.3, for 7. Energy Cost: 0 Cast Time: instant Range: self Cooldown: 45

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Elder's Guardian Helmet (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Stone Skin

Reduces damage received by 0.6, at the expense of also reducing your damage and healpower by -0.3, for 7. Energy Cost: 0 Cast Time: instant Range: self Cooldown: 45

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Adept's Graveguard Helmet (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Sacrifice

Restores 0.25 of total health of an ally, and reduces your own health by -0.15 of total health. Can also be cast on yourself. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Expert's Graveguard Helmet (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Sacrifice

Restores 0.25 of total health of an ally, and reduces your own health by -0.15 of total health. Can also be cast on yourself. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Master's Graveguard Helmet (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Sacrifice

Restores 0.25 of total health of an ally, and reduces your own health by -0.15 of total health. Can also be cast on yourself. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Grandmaster's Graveguard Helmet (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Sacrifice

Restores 0.25 of total health of an ally, and reduces your own health by -0.15 of total health. Can also be cast on yourself. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Elder's Graveguard Helmet (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Sacrifice

Restores 0.25 of total health of an ally, and reduces your own health by -0.15 of total health. Can also be cast on yourself. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Adept's Demon Helmet (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Hush

Your next normal attack will silence the enemy for 4.86. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Expert's Demon Helmet (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Hush

Your next normal attack will silence the enemy for 4.86. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Master's Demon Helmet (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Hush

Your next normal attack will silence the enemy for 4.86. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Grandmaster's Demon Helmet (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Hush

Your next normal attack will silence the enemy for 4.86. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Elder's Demon Helmet (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Hush

Your next normal attack will silence the enemy for 4.86. Energy Cost: 0 Cast time: instant Range: self Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Adept's Judicator Helmet (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Electric Discharge

Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.5 and deals -20.18 magic damage. Energy Cost: 0 Cast time: 0.9 Range: self Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Expert's Judicator Helmet (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Electric Discharge

Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.5 and deals -20.18 magic damage. Energy Cost: 0 Cast time: 0.9 Range: self Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Master's Judicator Helmet (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Electric Discharge

Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.5 and deals -20.18 magic damage. Energy Cost: 0 Cast time: 0.9 Range: self Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Grandmaster's Judicator Helmet (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Electric Discharge

Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.5 and deals -20.18 magic damage. Energy Cost: 0 Cast time: 0.9 Range: self Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Elder's Judicator Helmet (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Electric Discharge

Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 1.5 and deals -20.18 magic damage. Energy Cost: 0 Cast time: 0.9 Range: self Cooldown: 60

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Beginner's Mercenary Hood (T1)

(PASSIVE)
Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.



Novice's Mercenary Hood (T2)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.



Journeyman's Mercenary Hood (T3)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Adept's Mercenary Hood (T4)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Expert's Mercenary Hood (T5)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Master's Mercenary Hood (T6)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Grandmaster's Mercenary Hood (T7)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Elder's Mercenary Hood (T8)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Adept's Hunter Hood (T4)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Retaliate

A magical barrier which reflects all incoming damage back at the attacker, and increases your resistances by 0.20, for 4. Energy Cost: 0 Cast time: instant Range: self Cooldown: 45

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Expert's Hunter Hood (T5)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Retaliate

A magical barrier which reflects all incoming damage back at the attacker, and increases your resistances by 0.20, for 4. Energy Cost: 0 Cast time: instant Range: self Cooldown: 45

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Master's Hunter Hood (T6)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Retaliate

A magical barrier which reflects all incoming damage back at the attacker, and increases your resistances by 0.20, for 4. Energy Cost: 0 Cast time: instant Range: self Cooldown: 45

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Grandmaster's Hunter Hood (T7)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Retaliate

A magical barrier which reflects all incoming damage back at the attacker, and increases your resistances by 0.20, for 4. Energy Cost: 0 Cast time: instant Range: self Cooldown: 45

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Elder's Hunter Hood (T8)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Retaliate

A magical barrier which reflects all incoming damage back at the attacker, and increases your resistances by 0.20, for 4. Energy Cost: 0 Cast time: instant Range: self Cooldown: 45

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Adept's Assassin Hood (T4)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Meditation

While channeling, all spells on cooldown will recover much faster. The full channel lasts 3s and can shorten cooldown times by up to 15s. Energy Cost: 0 Cast time: channel Range: self Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.



Expert's Assassin Hood (T5)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Meditation

While channeling, all spells on cooldown will recover much faster. The full channel lasts 3s and can shorten cooldown times by up to 15s. Energy Cost: 0 Cast time: channel Range: self Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Master's Assassin Hood (T6)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Meditation

While channeling, all spells on cooldown will recover much faster. The full channel lasts 3s and can shorten cooldown times by up to 15s. Energy Cost: 0 Cast time: channel Range: self Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Grandmaster's Assassin Hood (T7)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Meditation

While channeling, all spells on cooldown will recover much faster. The full channel lasts 3s and can shorten cooldown times by up to 15s. Energy Cost: 0 Cast time: channel Range: self Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Elder's Assassin Hood (T8)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Meditation

While channeling, all spells on cooldown will recover much faster. The full channel lasts 3s and can shorten cooldown times by up to 15s. Energy Cost: 0 Cast time: channel Range: self Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Adept's Stalker Hood (T4)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Mortal Agony

Your damage is increased by 0.20 for 4. Enemies in a 6 radius around you whose health is below 50% will be mortally afraid of you. Their resistances are reduced by -0.5 for 4. Also reveals invisible enemies within the same radius, regardless of their health. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 15

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Expert's Stalker Hood (T5)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Mortal Agony

Your damage is increased by 0.20 for 4. Enemies in a 6 radius around you whose health is below 50% will be mortally afraid of you. Their resistances are reduced by -0.5 for 4. Also reveals invisible enemies within the same radius, regardless of their health. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 15

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Master's Stalker Hood (T6)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Mortal Agony

Your damage is increased by 0.20 for 4. Enemies in a 6 radius around you whose health is below 50% will be mortally afraid of you. Their resistances are reduced by -0.5 for 4. Also reveals invisible enemies within the same radius, regardless of their health. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 15

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Grandmaster's Stalker Hood (T7)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Mortal Agony

Your damage is increased by 0.20 for 4. Enemies in a 6 radius around you whose health is below 50% will be mortally afraid of you. Their resistances are reduced by -0.5 for 4. Also reveals invisible enemies within the same radius, regardless of their health. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 15

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Elder's Stalker Hood (T8)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Mortal Agony

Your damage is increased by 0.20 for 4. Enemies in a 6 radius around you whose health is below 50% will be mortally afraid of you. Their resistances are reduced by -0.5 for 4. Also reveals invisible enemies within the same radius, regardless of their health. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 15

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Adept's Hellion Hood (T4)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Smokebomb

Places a smokebomb under your feet. You are invisible inside the smoke. Additionally, all enemies, you, and your group members are silenced inside the smoke. The smoke has a 6m radius and lasts for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Expert's Hellion Hood (T5)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Smokebomb

Places a smokebomb under your feet. You are invisible inside the smoke. Additionally, all enemies, you, and your group members are silenced inside the smoke. The smoke has a 6m radius and lasts for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Master's Hellion Hood (T6)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Smokebomb

Places a smokebomb under your feet. You are invisible inside the smoke. Additionally, all enemies, you, and your group members are silenced inside the smoke. The smoke has a 6m radius and lasts for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Grandmaster's Hellion Hood (T7)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Smokebomb

Places a smokebomb under your feet. You are invisible inside the smoke. Additionally, all enemies, you, and your group members are silenced inside the smoke. The smoke has a 6m radius and lasts for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Elder's Hellion Hood (T8)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Smokebomb

Places a smokebomb under your feet. You are invisible inside the smoke. Additionally, all enemies, you, and your group members are silenced inside the smoke. The smoke has a 6m radius and lasts for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Adept's Specter Hood (T4)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Flash of Insight

Instantly resets the cooldown of your armor's active ability. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Expert's Specter Hood (T5)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Flash of Insight

Instantly resets the cooldown of your armor's active ability. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Master's Specter Hood (T6)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Flash of Insight

Instantly resets the cooldown of your armor's active ability. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Grandmaster's Specter Hood (T7)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Flash of Insight

Instantly resets the cooldown of your armor's active ability. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Elder's Specter Hood (T8)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Flash of Insight

Instantly resets the cooldown of your armor's active ability. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Novice's Scholar Cowl (T2)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.



Journeyman's Scholar Cowl (T3)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.



Adept's Scholar Cowl (T4)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Energy Shield

Applies an Energy Shield on yourself, which increases your physical resistance by 0.38 and magic resistance by 0.10 for 8. While the shield is up, you will regain energy each time you take damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.



Expert's Scholar Cowl (T5)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Energy Shield

Applies an Energy Shield on yourself, which increases your physical resistance by 0.38 and magic resistance by 0.10 for 8. While the shield is up, you will regain energy each time you take damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Master's Scholar Cowl (T6)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Energy Shield

Applies an Energy Shield on yourself, which increases your physical resistance by 0.38 and magic resistance by 0.10 for 8. While the shield is up, you will regain energy each time you take damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Grandmaster's Scholar Cowl (T7)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Energy Shield

Applies an Energy Shield on yourself, which increases your physical resistance by 0.38 and magic resistance by 0.10 for 8. While the shield is up, you will regain energy each time you take damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Elder's Scholar Cowl (T8)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Energy Shield

Applies an Energy Shield on yourself, which increases your physical resistance by 0.38 and magic resistance by 0.10 for 8. While the shield is up, you will regain energy each time you take damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Adept's Cleric Cowl (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Ice Block

Channeled ability, which instantly makes you immobile and invulnerable to damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.



Expert's Cleric Cowl (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Ice Block

Channeled ability, which instantly makes you immobile and invulnerable to damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Master's Cleric Cowl (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Ice Block

Channeled ability, which instantly makes you immobile and invulnerable to damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Grandmaster's Cleric Cowl (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Ice Block

Channeled ability, which instantly makes you immobile and invulnerable to damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Elder's Cleric Cowl (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Ice Block

Channeled ability, which instantly makes you immobile and invulnerable to damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Adept's Mage Cowl (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Poison

Coats your weapon with poison. Your next auto attack will poison the enemy, damaging him for -39.93 per second for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.



Expert's Mage Cowl (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Poison

Coats your weapon with poison. Your next auto attack will poison the enemy, damaging him for -39.93 per second for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Master's Mage Cowl (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Poison

Coats your weapon with poison. Your next auto attack will poison the enemy, damaging him for -39.93 per second for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Grandmaster's Mage Cowl (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Poison

Coats your weapon with poison. Your next auto attack will poison the enemy, damaging him for -39.93 per second for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Elder's Mage Cowl (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Poison

Coats your weapon with poison. Your next auto attack will poison the enemy, damaging him for -39.93 per second for 5. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Adept's Druid Cowl (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Circle of Inspiration

Places an Area under you, which replenishes energy for you and allies. The area lasts for 5s, and replenishes 6 energy per second. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Expert's Druid Cowl (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Circle of Inspiration

Places an Area under you, which replenishes energy for you and allies. The area lasts for 5s, and replenishes 6 energy per second. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Master's Druid Cowl (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Circle of Inspiration

Places an Area under you, which replenishes energy for you and allies. The area lasts for 5s, and replenishes 6 energy per second. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Grandmaster's Druid Cowl (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Circle of Inspiration

Places an Area under you, which replenishes energy for you and allies. The area lasts for 5s, and replenishes 6 energy per second. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Elder's Druid Cowl (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Circle of Inspiration

Places an Area under you, which replenishes energy for you and allies. The area lasts for 5s, and replenishes 6 energy per second. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 60

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Adept's Fiend Cowl (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Purge

Removes all positive status effects of an enemy Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 40

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Expert's Fiend Cowl (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Purge

Removes all positive status effects of an enemy Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 40

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Master's Fiend Cowl (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Purge

Removes all positive status effects of an enemy Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 40

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Grandmaster's Fiend Cowl (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Purge

Removes all positive status effects of an enemy Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 40

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Elder's Fiend Cowl (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Purge

Removes all positive status effects of an enemy Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 40

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Adept's Cultist Cowl (T4)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Inner Corruption

Applies a 7 long debuff to an enemy. When used on players: Deals -61.43 magic damage each time this player attacks or uses an ability. When used on creatures: Deals -30.71 magic damage per second. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 50

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Expert's Cultist Cowl (T5)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Inner Corruption

Applies a 7 long debuff to an enemy. When used on players: Deals -61.43 magic damage each time this player attacks or uses an ability. When used on creatures: Deals -30.71 magic damage per second. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 50

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Master's Cultist Cowl (T6)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Inner Corruption

Applies a 7 long debuff to an enemy. When used on players: Deals -61.43 magic damage each time this player attacks or uses an ability. When used on creatures: Deals -30.71 magic damage per second. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 50

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Grandmaster's Cultist Cowl (T7)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Inner Corruption

Applies a 7 long debuff to an enemy. When used on players: Deals -61.43 magic damage each time this player attacks or uses an ability. When used on creatures: Deals -30.71 magic damage per second. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 50

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Elder's Cultist Cowl (T8)

(PASSIVE)
Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Inner Corruption

Applies a 7 long debuff to an enemy. When used on players: Deals -61.43 magic damage each time this player attacks or uses an ability. When used on creatures: Deals -30.71 magic damage per second. Energy Cost: 0 Cast time: instant Range: 9 Cooldown: 50

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Adept's Royal Cowl (T4)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Perpetual Energy

Master the forbidden secret of unlimited energy... briefly, at least. This spell will reduce your energy cost for all spells to 0 for 15. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Expert's Royal Cowl (T5)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Perpetual Energy

Master the forbidden secret of unlimited energy... briefly, at least. This spell will reduce your energy cost for all spells to 0 for 15. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Master's Royal Cowl (T6)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Perpetual Energy

Master the forbidden secret of unlimited energy... briefly, at least. This spell will reduce your energy cost for all spells to 0 for 15. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Grandmaster's Royal Cowl (T7)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Perpetual Energy

Master the forbidden secret of unlimited energy... briefly, at least. This spell will reduce your energy cost for all spells to 0 for 15. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Elder's Royal Cowl (T8)

(PASSIVE)
Force Field

Knocks back all enemies around you 14.22, dealing -67.42 damage to them. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Perpetual Energy

Master the forbidden secret of unlimited energy... briefly, at least. This spell will reduce your energy cost for all spells to 0 for 15. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 30

Aggression

Increases your damage and heal power by 0.035.

Concentration

Cast speed is increased by 0.05.

Efficiency

0.035 reduced energy cost.



Adept's Royal Hood (T4)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Growing Rage

As long as you don't deal damage, you keep stacking up a damage increase of 0.1 per second. As soon as you deal damage, the stacking stops and the current increase stays active for 5. However, if you wait too long and don't deal damage after the max stack of 6 is reached, you will lose the buff without any effect. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Expert's Royal Hood (T5)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Growing Rage

As long as you don't deal damage, you keep stacking up a damage increase of 0.1 per second. As soon as you deal damage, the stacking stops and the current increase stays active for 5. However, if you wait too long and don't deal damage after the max stack of 6 is reached, you will lose the buff without any effect. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Master's Royal Hood (T6)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Growing Rage

As long as you don't deal damage, you keep stacking up a damage increase of 0.1 per second. As soon as you deal damage, the stacking stops and the current increase stays active for 5. However, if you wait too long and don't deal damage after the max stack of 6 is reached, you will lose the buff without any effect. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Grandmaster's Royal Hood (T7)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Growing Rage

As long as you don't deal damage, you keep stacking up a damage increase of 0.1 per second. As soon as you deal damage, the stacking stops and the current increase stays active for 5. However, if you wait too long and don't deal damage after the max stack of 6 is reached, you will lose the buff without any effect. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Elder's Royal Hood (T8)

(PASSIVE)
Howl

Slow enemies in a cone in front of you by -0.3, while also slowing their attack speed by -0.15 for 8. Deals -20.48 magical damage to each enemy hit. Energy Cost: 0 Cast time: instant Range: 10m Cooldown: 30

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Growing Rage

As long as you don't deal damage, you keep stacking up a damage increase of 0.1 per second. As soon as you deal damage, the stacking stops and the current increase stays active for 5. However, if you wait too long and don't deal damage after the max stack of 6 is reached, you will lose the buff without any effect. Energy Cost: 0 Cast time: instant Range: 0 Cooldown: 40

Balanced Mind

Increases your damage and heal power by 0.015, and incoming damage is reduced by 0.01.

Swiftness

Attack speed increased by 0.06.

Quick Thinker

All cooldown times reduced by 0.025



Adept's Royal Helmet (T4)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Ballista Support Fire

Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for null and deals -61.12 Physical damage. Energy Cost: 0 Cast time: instant Range: 11 Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Expert's Royal Helmet (T5)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Ballista Support Fire

Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for null and deals -61.12 Physical damage. Energy Cost: 0 Cast time: instant Range: 11 Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Master's Royal Helmet (T6)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Ballista Support Fire

Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for null and deals -61.12 Physical damage. Energy Cost: 0 Cast time: instant Range: 11 Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Grandmaster's Royal Helmet (T7)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Ballista Support Fire

Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for null and deals -61.12 Physical damage. Energy Cost: 0 Cast time: instant Range: 11 Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Elder's Royal Helmet (T8)

(PASSIVE)
Emergency Heal

Instantly heals 0.05 of your max health. It also heals you and up to 4 allies in a 4 radius for an additional 131.63. Energy Cost: free Cast Time: instant Range: self Cooldown: 60

Energy Regain

A channeled spell that replenishes Energy greatly. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Ballista Support Fire

Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for null and deals -61.12 Physical damage. Energy Cost: 0 Cast time: instant Range: 11 Cooldown: 40

Toughness

Incoming damage is reduced by 0.025

Authority

0.05 increased CC duration.

Tenacity

Increases your resistance to movement-impairing effects by 0.05.



Adept's Harvester Cap (T4)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Magic Pollen

Throws magic pollen which puts all enemies in a 6 radius to sleep for 4.36. Additionally, it makes you invisible for 3. The invisibility ends if you receive or inflict damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 90

Harvesting Skills

Increases your Gathering Yield for Adept's Fiber or lower. (The item must be equipped for several minutes to get the full effect.)



Expert's Harvester Cap (T5)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Magic Pollen

Throws magic pollen which puts all enemies in a 6 radius to sleep for 4.36. Additionally, it makes you invisible for 3. The invisibility ends if you receive or inflict damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 90

Harvesting Skills

Increases your Gathering Yield for Expert's Fiber or lower. (The item must be equipped for several minutes to get the full effect.)



Master's Harvester Cap (T6)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Magic Pollen

Throws magic pollen which puts all enemies in a 6 radius to sleep for 4.36. Additionally, it makes you invisible for 3. The invisibility ends if you receive or inflict damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 90

Harvesting Skills

Increases your Gathering Yield for Master's Fiber or lower. (The item must be equipped for several minutes to get the full effect.)



Grandmaster's Harvester Cap (T7)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Magic Pollen

Throws magic pollen which puts all enemies in a 6 radius to sleep for 4.36. Additionally, it makes you invisible for 3. The invisibility ends if you receive or inflict damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 90

Harvesting Skills

Increases your Gathering Yield for Grandmaster's Fiber or lower. (The item must be equipped for several minutes to get the full effect.)



Elder's Harvester Cap (T8)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Magic Pollen

Throws magic pollen which puts all enemies in a 6 radius to sleep for 4.36. Additionally, it makes you invisible for 3. The invisibility ends if you receive or inflict damage. Energy Cost: 0 Cast time: instant Range: self Cooldown: 90

Harvesting Skills

Increases your Gathering Yield for Elder's Fiber or lower. (The item must be equipped for several minutes to get the full effect.)



Adept's Skinner Cap (T4)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Bear Trap

Places a trap under your feet. The first enemy that walks over the trap is slowed by -0.90 for 8, and takes -30.48 damage per second for 4 seconds. Additionally, it reduces the resistances of hide animals by -0.55 for 8. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Skinning Skills

Increases your Gathering Yield for Adept's Hide or lower. (The item must be equipped for several minutes to get the full effect.)



Expert's Skinner Cap (T5)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Bear Trap

Places a trap under your feet. The first enemy that walks over the trap is slowed by -0.90 for 8, and takes -30.48 damage per second for 4 seconds. Additionally, it reduces the resistances of hide animals by -0.55 for 8. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Skinning Skills

Increases your Gathering Yield for Expert's Hide or lower. (The item must be equipped for several minutes to get the full effect.)



Master's Skinner Cap (T6)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Bear Trap

Places a trap under your feet. The first enemy that walks over the trap is slowed by -0.90 for 8, and takes -30.48 damage per second for 4 seconds. Additionally, it reduces the resistances of hide animals by -0.55 for 8. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Skinning Skills

Increases your Gathering Yield for Master's Hide or lower. (The item must be equipped for several minutes to get the full effect.)



Grandmaster's Skinner Cap (T7)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Bear Trap

Places a trap under your feet. The first enemy that walks over the trap is slowed by -0.90 for 8, and takes -30.48 damage per second for 4 seconds. Additionally, it reduces the resistances of hide animals by -0.55 for 8. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Skinning Skills

Increases your Gathering Yield for Grandmaster's Hide or lower. (The item must be equipped for several minutes to get the full effect.)



Elder's Skinner Cap (T8)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Bear Trap

Places a trap under your feet. The first enemy that walks over the trap is slowed by -0.90 for 8, and takes -30.48 damage per second for 4 seconds. Additionally, it reduces the resistances of hide animals by -0.55 for 8. Energy Cost: 0 Cast time: instant Range: self Cooldown: 30

Skinning Skills

Increases your Gathering Yield for Elder's Hide or lower. (The item must be equipped for several minutes to get the full effect.)



Adept's Miner Cap (T4)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Motivating Worker's Song

Removes any movement-impairing effects, and makes you immune to movement-impairing effects, for 6. Doesn't make you immune to forced movement effects, like knockbacks. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Mining Skills

Increases your Gathering Yield for Adept's Ore or lower. (The item must be equipped for several minutes to get the full effect.)



Expert's Miner Cap (T5)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Motivating Worker's Song

Removes any movement-impairing effects, and makes you immune to movement-impairing effects, for 6. Doesn't make you immune to forced movement effects, like knockbacks. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Mining Skills

Increases your Gathering Yield for Expert's Ore or lower. (The item must be equipped for several minutes to get the full effect.)



Master's Miner Cap (T6)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Motivating Worker's Song

Removes any movement-impairing effects, and makes you immune to movement-impairing effects, for 6. Doesn't make you immune to forced movement effects, like knockbacks. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Mining Skills

Increases your Gathering Yield for Master's Ore or lower. (The item must be equipped for several minutes to get the full effect.)



Grandmaster's Miner Cap (T7)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Motivating Worker's Song

Removes any movement-impairing effects, and makes you immune to movement-impairing effects, for 6. Doesn't make you immune to forced movement effects, like knockbacks. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Mining Skills

Increases your Gathering Yield for Grandmaster's Ore or lower. (The item must be equipped for several minutes to get the full effect.)



Elder's Miner Cap (T8)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Motivating Worker's Song

Removes any movement-impairing effects, and makes you immune to movement-impairing effects, for 6. Doesn't make you immune to forced movement effects, like knockbacks. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Mining Skills

Increases your Gathering Yield for Elder's Ore or lower. (The item must be equipped for several minutes to get the full effect.)



Adept's Quarrier Cap (T4)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Fatigue-Proof

Increases your Crowd Control Resistance by 0.3 for 10, and enemies who damage you are slowed by -0.1 for 5. (Stacks up to 9 times.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Quarrying Skills

Increases your Gathering Yield for Adept's Stone or lower. (The item must be equipped for several minutes to get the full effect.)



Expert's Quarrier Cap (T5)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Fatigue-Proof

Increases your Crowd Control Resistance by 0.3 for 10, and enemies who damage you are slowed by -0.1 for 5. (Stacks up to 9 times.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Quarrying Skills

Increases your Gathering Yield for Expert's Stone or lower. (The item must be equipped for several minutes to get the full effect.)



Master's Quarrier Cap (T6)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Fatigue-Proof

Increases your Crowd Control Resistance by 0.3 for 10, and enemies who damage you are slowed by -0.1 for 5. (Stacks up to 9 times.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Quarrying Skills

Increases your Gathering Yield for Master's Stone or lower. (The item must be equipped for several minutes to get the full effect.)



Grandmaster's Quarrier Cap (T7)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Fatigue-Proof

Increases your Crowd Control Resistance by 0.3 for 10, and enemies who damage you are slowed by -0.1 for 5. (Stacks up to 9 times.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Quarrying Skills

Increases your Gathering Yield for Grandmaster's Stone or lower. (The item must be equipped for several minutes to get the full effect.)



Elder's Quarrier Cap (T8)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Fatigue-Proof

Increases your Crowd Control Resistance by 0.3 for 10, and enemies who damage you are slowed by -0.1 for 5. (Stacks up to 9 times.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Quarrying Skills

Increases your Gathering Yield for Elder's Stone or lower. (The item must be equipped for several minutes to get the full effect.)



Adept's Lumberjack Cap (T4)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Tree Trunks

Throw out three tree trunks behind you. Any enemy hit will be knocked 12.00 away. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Lumberjack Skills

Increases your Gathering Yield for Adept's Wood or lower. (The item must be equipped for several minutes to get the full effect.)



Expert's Lumberjack Cap (T5)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Tree Trunks

Throw out three tree trunks behind you. Any enemy hit will be knocked 12.00 away. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Lumberjack Skills

Increases your Gathering Yield for Expert's Wood or lower. (The item must be equipped for several minutes to get the full effect.)



Master's Lumberjack Cap (T6)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Tree Trunks

Throw out three tree trunks behind you. Any enemy hit will be knocked 12.00 away. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Lumberjack Skills

Increases your Gathering Yield for Master's Wood or lower. (The item must be equipped for several minutes to get the full effect.)



Grandmaster's Lumberjack Cap (T7)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Tree Trunks

Throw out three tree trunks behind you. Any enemy hit will be knocked 12.00 away. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Lumberjack Skills

Increases your Gathering Yield for Grandmaster's Wood or lower. (The item must be equipped for several minutes to get the full effect.)



Elder's Lumberjack Cap (T8)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Tree Trunks

Throw out three tree trunks behind you. Any enemy hit will be knocked 12.00 away. Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Lumberjack Skills

Increases your Gathering Yield for Elder's Wood or lower. (The item must be equipped for several minutes to get the full effect.)



Adept's Fisherman Cap (T4)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Rotten Fish

Throw three rotten fish in front of you. Any enemy hit will be slowed by -0.3 and won't be able to use normal attacks for 6. (Normal attack disable only works against players. Against creatures, normal attack damage is reduced by -0.4 instead.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Fisherman Skills

Increases your Gathering Yield by 2.5% for T4 Fish or lower. (The item must be equipped for several minutes to get the full effect.)



Expert's Fisherman Cap (T5)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Rotten Fish

Throw three rotten fish in front of you. Any enemy hit will be slowed by -0.3 and won't be able to use normal attacks for 6. (Normal attack disable only works against players. Against creatures, normal attack damage is reduced by -0.4 instead.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Fisherman Skills

Increases your Gathering Yield by 5% for T5 Fish or lower. (The item must be equipped for several minutes to get the full effect.)



Master's Fisherman Cap (T6)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Rotten Fish

Throw three rotten fish in front of you. Any enemy hit will be slowed by -0.3 and won't be able to use normal attacks for 6. (Normal attack disable only works against players. Against creatures, normal attack damage is reduced by -0.4 instead.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Fisherman Skills

Increases your Gathering Yield by 7.5% for T6 Fish or lower. (The item must be equipped for several minutes to get the full effect.)



Grandmaster's Fisherman Cap (T7)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Rotten Fish

Throw three rotten fish in front of you. Any enemy hit will be slowed by -0.3 and won't be able to use normal attacks for 6. (Normal attack disable only works against players. Against creatures, normal attack damage is reduced by -0.4 instead.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Fisherman Skills

Increases your Gathering Yield by 12.5% for T7 Fish or lower. (The item must be equipped for several minutes to get the full effect.)



Elder's Fisherman Cap (T8)

(PASSIVE)
Block

You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells. Energy Cost: 0 Cast time: channeled Range: self Cooldown: 30

Cleanse

Removes all debuffs and movement-impairing effects on you, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 20

Rotten Fish

Throw three rotten fish in front of you. Any enemy hit will be slowed by -0.3 and won't be able to use normal attacks for 6. (Normal attack disable only works against players. Against creatures, normal attack damage is reduced by -0.4 instead.) Energy Cost: 0 Cast time: instant Range: self Cooldown: 60

Fisherman Skills

Increases your Gathering Yield by 17.5% for T8 Fish or lower. (The item must be equipped for several minutes to get the full effect.)