Spells

Adept's Bridgewatch Cape (T4)

(PASSIVE)
Sandstorm

Condition: Activated by normal attack Effect: Creates a 4m radius sandstorm at the enemy position. Slows enemies by -0.5 and reduces their damage by -0.5. Cooldown: 74.5



Expert's Bridgewatch Cape (T5)

(PASSIVE)
Sandstorm

Condition: Activated by normal attack Effect: Creates a 4m radius sandstorm at the enemy position. Slows enemies by -0.5 and reduces their damage by -0.5. Cooldown: 74.5



Master's Bridgewatch Cape (T6)

(PASSIVE)
Sandstorm

Condition: Activated by normal attack Effect: Creates a 4m radius sandstorm at the enemy position. Slows enemies by -0.5 and reduces their damage by -0.5. Cooldown: 74.5



Grandmaster's Bridgewatch Cape (T7)

(PASSIVE)
Sandstorm

Condition: Activated by normal attack Effect: Creates a 4m radius sandstorm at the enemy position. Slows enemies by -0.5 and reduces their damage by -0.5. Cooldown: 74.5



Elder's Bridgewatch Cape (T8)

(PASSIVE)
Sandstorm

Condition: Activated by normal attack Effect: Creates a 4m radius sandstorm at the enemy position. Slows enemies by -0.5 and reduces their damage by -0.5. Cooldown: 74.5



Adept's Fort Sterling Cape (T4)

(PASSIVE)
Untouchable

Condition: Automatically activates when you get stunned, silenced or rooted Effect: Removes any movement-impairing and debuff effects from you. (Doesn't remove damage over time spells.) Cooldown: 139



Expert's Fort Sterling Cape (T5)

(PASSIVE)
Untouchable

Condition: Automatically activates when you get stunned, silenced or rooted Effect: Removes any movement-impairing and debuff effects from you. (Doesn't remove damage over time spells.) Cooldown: 139



Master's Fort Sterling Cape (T6)

(PASSIVE)
Untouchable

Condition: Automatically activates when you get stunned, silenced or rooted Effect: Removes any movement-impairing and debuff effects from you. (Doesn't remove damage over time spells.) Cooldown: 139



Grandmaster's Fort Sterling Cape (T7)

(PASSIVE)
Untouchable

Condition: Automatically activates when you get stunned, silenced or rooted Effect: Removes any movement-impairing and debuff effects from you. (Doesn't remove damage over time spells.) Cooldown: 139



Elder's Fort Sterling Cape (T8)

(PASSIVE)
Untouchable

Condition: Automatically activates when you get stunned, silenced or rooted Effect: Removes any movement-impairing and debuff effects from you. (Doesn't remove damage over time spells.) Cooldown: 139



Adept's Lymhurst Cape (T4)

(PASSIVE)
Energy Reserve

Condition: Activates when you cast a spell and your energy drops below 40% Effect: Restores 0.08 energy per second for 10 seconds. Cooldown: 182



Expert's Lymhurst Cape (T5)

(PASSIVE)
Energy Reserve

Condition: Activates when you cast a spell and your energy drops below 40% Effect: Restores 0.08 energy per second for 10 seconds. Cooldown: 182



Master's Lymhurst Cape (T6)

(PASSIVE)
Energy Reserve

Condition: Activates when you cast a spell and your energy drops below 40% Effect: Restores 0.08 energy per second for 10 seconds. Cooldown: 182



Grandmaster's Lymhurst Cape (T7)

(PASSIVE)
Energy Reserve

Condition: Activates when you cast a spell and your energy drops below 40% Effect: Restores 0.08 energy per second for 10 seconds. Cooldown: 182



Elder's Lymhurst Cape (T8)

(PASSIVE)
Energy Reserve

Condition: Activates when you cast a spell and your energy drops below 40% Effect: Restores 0.08 energy per second for 10 seconds. Cooldown: 182



Adept's Martlock Cape (T4)

(PASSIVE)
Shield of Protection

Condition: Activates when you take damage and your health is below 25%. Effect: Increases your defense by 1 for 5 Cooldown: 225



Expert's Martlock Cape (T5)

(PASSIVE)
Shield of Protection

Condition: Activates when you take damage and your health is below 25%. Effect: Increases your defense by 1 for 5 Cooldown: 225



Master's Martlock Cape (T6)

(PASSIVE)
Shield of Protection

Condition: Activates when you take damage and your health is below 25%. Effect: Increases your defense by 1 for 5 Cooldown: 225



Grandmaster's Martlock Cape (T7)

(PASSIVE)
Shield of Protection

Condition: Activates when you take damage and your health is below 25%. Effect: Increases your defense by 1 for 5 Cooldown: 225



Elder's Martlock Cape (T8)

(PASSIVE)
Shield of Protection

Condition: Activates when you take damage and your health is below 25%. Effect: Increases your defense by 1 for 5 Cooldown: 225



Adept's Thetford Cape (T4)

(PASSIVE)
Chain Lightning

Condition: Activated by normal attack Effect: Releases a Chain Lighting, dealing -92.00 magic damage to up to 4 enemies. Cooldown: 15



Expert's Thetford Cape (T5)

(PASSIVE)
Chain Lightning

Condition: Activated by normal attack Effect: Releases a Chain Lighting, dealing -92.00 magic damage to up to 4 enemies. Cooldown: 15



Master's Thetford Cape (T6)

(PASSIVE)
Chain Lightning

Condition: Activated by normal attack Effect: Releases a Chain Lighting, dealing -92.00 magic damage to up to 4 enemies. Cooldown: 15



Grandmaster's Thetford Cape (T7)

(PASSIVE)
Chain Lightning

Condition: Activated by normal attack Effect: Releases a Chain Lighting, dealing -92.00 magic damage to up to 4 enemies. Cooldown: 15



Elder's Thetford Cape (T8)

(PASSIVE)
Chain Lightning

Condition: Activated by normal attack Effect: Releases a Chain Lighting, dealing -92.00 magic damage to up to 4 enemies. Cooldown: 15



Adept's Heretic Cape (T4)

(PASSIVE)
Devious Trap

Condition: Activates when you cast a shoe slot spell Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots for 6 and deals -60.00 physical damage. Cooldown: 112.5



Expert's Heretic Cape (T5)

(PASSIVE)
Devious Trap

Condition: Activates when you cast a shoe slot spell Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots for 6 and deals -60.00 physical damage. Cooldown: 112.5



Master's Heretic Cape (T6)

(PASSIVE)
Devious Trap

Condition: Activates when you cast a shoe slot spell Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots for 6 and deals -60.00 physical damage. Cooldown: 112.5



Grandmaster's Heretic Cape (T7)

(PASSIVE)
Devious Trap

Condition: Activates when you cast a shoe slot spell Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots for 6 and deals -60.00 physical damage. Cooldown: 112.5



Elder's Heretic Cape (T8)

(PASSIVE)
Devious Trap

Condition: Activates when you cast a shoe slot spell Effect: Drops a trap below your feet, which is activated once an enemy steps onto it. Roots for 6 and deals -60.00 physical damage. Cooldown: 112.5



Adept's Undead Cape (T4)

(PASSIVE)
Vanisher

Condition: Activates when you take damage and your health is below 25%. Effect: Turns you invisible for 6 (you can still use abilities while invisible, but your damage and heal power are reduced by null Cooldown: 182



Expert's Undead Cape (T5)

(PASSIVE)
Vanisher

Condition: Activates when you take damage and your health is below 25%. Effect: Turns you invisible for 6 (you can still use abilities while invisible, but your damage and heal power are reduced by null Cooldown: 182



Master's Undead Cape (T6)

(PASSIVE)
Vanisher

Condition: Activates when you take damage and your health is below 25%. Effect: Turns you invisible for 6 (you can still use abilities while invisible, but your damage and heal power are reduced by null Cooldown: 182



Grandmaster's Undead Cape (T7)

(PASSIVE)
Vanisher

Condition: Activates when you take damage and your health is below 25%. Effect: Turns you invisible for 6 (you can still use abilities while invisible, but your damage and heal power are reduced by null Cooldown: 182



Elder's Undead Cape (T8)

(PASSIVE)
Vanisher

Condition: Activates when you take damage and your health is below 25%. Effect: Turns you invisible for 6 (you can still use abilities while invisible, but your damage and heal power are reduced by null Cooldown: 182



Adept's Keeper Cape (T4)

(PASSIVE)
Berserk

Condition: Activates when your health drops below 70% Effect: Increases your damage by 0.5 for 6. Cooldown: 112.5



Expert's Keeper Cape (T5)

(PASSIVE)
Berserk

Condition: Activates when your health drops below 70% Effect: Increases your damage by 0.5 for 6. Cooldown: 112.5



Master's Keeper Cape (T6)

(PASSIVE)
Berserk

Condition: Activates when your health drops below 70% Effect: Increases your damage by 0.5 for 6. Cooldown: 112.5



Grandmaster's Keeper Cape (T7)

(PASSIVE)
Berserk

Condition: Activates when your health drops below 70% Effect: Increases your damage by 0.5 for 6. Cooldown: 112.5



Elder's Keeper Cape (T8)

(PASSIVE)
Berserk

Condition: Activates when your health drops below 70% Effect: Increases your damage by 0.5 for 6. Cooldown: 112.5



Adept's Morgana Cape (T4)

(PASSIVE)
Mark of the Raven

Condition: Activates when you use an E-slot ability Effect: Increases your cast- and attack speed by 0.5 for 8. Cooldown: 140.3



Expert's Morgana Cape (T5)

(PASSIVE)
Mark of the Raven

Condition: Activates when you use an E-slot ability Effect: Increases your cast- and attack speed by 0.5 for 8. Cooldown: 140.3



Master's Morgana Cape (T6)

(PASSIVE)
Mark of the Raven

Condition: Activates when you use an E-slot ability Effect: Increases your cast- and attack speed by 0.5 for 8. Cooldown: 140.3



Grandmaster's Morgana Cape (T7)

(PASSIVE)
Mark of the Raven

Condition: Activates when you use an E-slot ability Effect: Increases your cast- and attack speed by 0.5 for 8. Cooldown: 140.3



Elder's Morgana Cape (T8)

(PASSIVE)
Mark of the Raven

Condition: Activates when you use an E-slot ability Effect: Increases your cast- and attack speed by 0.5 for 8. Cooldown: 140.3



Adept's Demon Cape (T4)

(PASSIVE)
Opening to Hell

Condition: Activated by normal attack Effect: Creates a 3m radius lava area below the enemy. Deals -60.00 magic damage every 0.5 against players and -29.00 magic damage every 0.5 against creatures. Cooldown: 60



Expert's Demon Cape (T5)

(PASSIVE)
Opening to Hell

Condition: Activated by normal attack Effect: Creates a 3m radius lava area below the enemy. Deals -60.00 magic damage every 0.5 against players and -29.00 magic damage every 0.5 against creatures. Cooldown: 60



Master's Demon Cape (T6)

(PASSIVE)
Opening to Hell

Condition: Activated by normal attack Effect: Creates a 3m radius lava area below the enemy. Deals -60.00 magic damage every 0.5 against players and -29.00 magic damage every 0.5 against creatures. Cooldown: 60



Grandmaster's Demon Cape (T7)

(PASSIVE)
Opening to Hell

Condition: Activated by normal attack Effect: Creates a 3m radius lava area below the enemy. Deals -60.00 magic damage every 0.5 against players and -29.00 magic damage every 0.5 against creatures. Cooldown: 60



Elder's Demon Cape (T8)

(PASSIVE)
Opening to Hell

Condition: Activated by normal attack Effect: Creates a 3m radius lava area below the enemy. Deals -60.00 magic damage every 0.5 against players and -29.00 magic damage every 0.5 against creatures. Cooldown: 60



Adept's Harvester Backpack (T4)

(PASSIVE)
Fiber Carrier

Reduces the weight of Adept's Fiber or lower by 0.3



Expert's Harvester Backpack (T5)

(PASSIVE)
Fiber Carrier

Reduces the weight of Expert's Fiber or lower by 0.3



Master's Harvester Backpack (T6)

(PASSIVE)
Fiber Carrier

Reduces the weight of Master's Fiber or lower by 0.3



Grandmaster's Harvester Backpack (T7)

(PASSIVE)
Fiber Carrier

Reduces the weight of Grandmaster's Fiber or lower by 0.3



Elder's Harvester Backpack (T8)

(PASSIVE)
Fiber Carrier

Reduces the weight of Elder's Fiber or lower by 0.3



Adept's Skinner Backpack (T4)

(PASSIVE)
Hide Carrier

Reduces the weight of Adept's Hide or lower by 0.3



Expert's Skinner Backpack (T5)

(PASSIVE)
Hide Carrier

Reduces the weight of Expert's Hide or lower by 0.3



Master's Skinner Backpack (T6)

(PASSIVE)
Hide Carrier

Reduces the weight of Master's Hide or lower by 0.3



Grandmaster's Skinner Backpack (T7)

(PASSIVE)
Hide Carrier

Reduces the weight of Grandmaster's Hide or lower by 0.3



Elder's Skinner Backpack (T8)

(PASSIVE)
Hide Carrier

Reduces the weight of Elder's Hide or lower by 0.3



Adept's Miner Backpack (T4)

(PASSIVE)
Ore Carrier

Reduces the weight of Adept's Ore or lower by 0.3



Expert's Miner Backpack (T5)

(PASSIVE)
Ore Carrier

Reduces the weight of Expert's Ore or lower by 0.3



Master's Miner Backpack (T6)

(PASSIVE)
Ore Carrier

Reduces the weight of Master's Ore or lower by 0.3



Grandmaster's Miner Backpack (T7)

(PASSIVE)
Ore Carrier

Reduces the weight of Grandmaster's Ore or lower by 0.3



Elder's Miner Backpack (T8)

(PASSIVE)
Ore Carrier

Reduces the weight of Elder's Ore or lower by 0.3



Adept's Quarrier Backpack (T4)

(PASSIVE)
Stone Carrier

Reduces the weight of Adept's Stone or lower by 0.3



Expert's Quarrier Backpack (T5)

(PASSIVE)
Stone Carrier

Reduces the weight of Expert's Stone or lower by 0.3



Master's Quarrier Backpack (T6)

(PASSIVE)
Stone Carrier

Reduces the weight of Master's Stone or lower by 0.3



Grandmaster's Quarrier Backpack (T7)

(PASSIVE)
Stone Carrier

Reduces the weight of Grandmaster's Stone or lower by 0.3



Elder's Quarrier Backpack (T8)

(PASSIVE)
Stone Carrier

Reduces the weight of Elder's Stone or lower by 0.3



Adept's Lumberjack Backpack (T4)

(PASSIVE)
Wood Carrier

Reduces the weight of Adept's Wood or lower by 0.3



Expert's Lumberjack Backpack (T5)

(PASSIVE)
Wood Carrier

Reduces the weight of Expert's Wood or lower by 0.3



Master's Lumberjack Backpack (T6)

(PASSIVE)
Wood Carrier

Reduces the weight of Master's Wood or lower by 0.3



Grandmaster's Lumberjack Backpack (T7)

(PASSIVE)
Wood Carrier

Reduces the weight of Grandmaster's Wood or lower by 0.3



Elder's Lumberjack Backpack (T8)

(PASSIVE)
Wood Carrier

Reduces the weight of Elder's Wood or lower by 0.3



Adept's Fisherman Backpack (T4)

(PASSIVE)
Fish Carrier

Reduces the weight of T4 Fish or lower by 0.2



Expert's Fisherman Backpack (T5)

(PASSIVE)
Fish Carrier

Reduces the weight of T5 Fish or lower by 0.25



Master's Fisherman Backpack (T6)

(PASSIVE)
Fish Carrier

Reduces the weight of T6 Fish or lower by 0.3



Grandmaster's Fisherman Backpack (T7)

(PASSIVE)
Fish Carrier

Reduces the weight of T7 Fish or lower by 0.35



Elder's Fisherman Backpack (T8)

(PASSIVE)
Fish Carrier

Reduces the weight of T8 Fish or lower by 0.4