Elder's Nature Staff (T8)

Equipment Item


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Details

Item Value6,096
Crafting Fame22,320
Max Quality Level5
Ability Power120
Slot Typemainhand
Attack Typemagic
Attack Damage23
attackspeed1.3
Attach Range9
Two Handedfalse
Weight25.6
Active Spell Slots3
Passive Spell Slots1
Durability68,344
Item Power1,060
Overchargeabletrue

Spells

1

Rejuvenation

Heals allies for 7.75 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 7 energy. Energy Cost: 3 Cast time: instant Range: 9 Cooldown: 1.3

Rejuvenating Mushroom

Creates a small spell area on the ground, which lasts for up to 20. If an ally steps onto it, the area explodes and applies a Rejuvenation charge on up to 5 allies in a 5 radius. Energy Cost: 6 Cast time: 0 Range: 15 Cooldown: 3

2

Poison Thorns

Poisons the target and all enemies within a 3 radius. When poisoned, every enemy suffers -12.83 Magical damage per second for 7 seconds. (This spell can be stacked up to 3 times.) Energy Cost: 4 Cast time: 1 Range: 9 Cooldown: 0

Revitalize

Revitalize yourself or your allies directly by restoring 57.59 health immediately, and then 4.94 every second for 5 seconds. Energy Cost: 9 Cast time: 1 Range: 11 Cooldown: 7

Cleanse Heal

Heals a friendly target for 9.48 per second for null. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.) Energy Cost: 9 Cast time: instant Range: 11 Cooldown: 15

Protection of Nature

Cast on you or an ally. Increases resistances by 0.24, and increases healing received by 0.50, for 8. Energy Cost: 12 Cast time: 0 Range: 11 Cooldown: 15

3

Circle of Life

Heals up to 5 allies in a 11 radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Zero charges: 56.62 HitPoints One charge: 90.60 HitPoints Two charges: 135.89 HitPoints Three charges: 192.52 HitPoints Energy Cost: 15 Cast time: 1 Range: self Cooldown: 18

Passive

Adrenaline Driven Charity

Every 4 activated spells, your Heals become 0.2 stronger. The buff lasts for 3.

Energetic

Every normal attack, you restore 1.24 energy.

Calmness

Every 5 activated spells, your resistances are increased by 0.24 for 3.

Hit & Run

Every 6 activated spells, your movement speed is increased by 0.2 for 3.