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Elder's Camlann Mace (T8)


Elder's Camlann Mace


Spells


Q

Defensive Slam

Attack the targeted enemy, dealing [dmg]$directattributechange[0].change$ physical damage[/dmg]. Increases [buff]damage resistances[/buff] for you and up to [other]$$DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets$[/other] allies in a [other]$$DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius$ radius[/other] by [buff]$$DEFENSIVESLAM_EFFECT.buffovertime[0].value$[/buff] for [buff]$$DEFENSIVESLAM_EFFECT.buffovertime[0].time$[/buff].

Threatening Smash

Swing your mace in a [other]cone in front[/other] of you, dealing [dmg]$$THREATENINGSMASH_EFFECT.directattributechange[0].change$ physical damage[/dmg] to all enemies hit. Increases your [other]threat[/other] towards all mobs hit by [other]$$THREATENINGSMASH_EFFECT.changeaggro[0].value$[/other].

Sacred Ground

Create a sacred circle with a [other]$spelleffectarea[0].circle[0].radius_end$ radius[/other] that lasts [other]$spelleffectarea[0].time$[/other]. [cc]Silences[/cc] all enemies inside. [other]Mobs[/other] will become [other]immune[/other] to the [other]silence[/other] after [other]$$SACRED_GROUND_EFFECT.silence[1].time$[/other].

W

Ground Shaker

Hit the ground in a [other]$directattributechange[0].effectarearadius$ radius[/other] around the targeted position, dealing [dmg]$directattributechange.change$ physical damage[/dmg]. [cc]Throws[/cc] all enemies hit [cc]into the air[/cc] for [cc]$$GROUNDSHAKER_KNOCKBACK.knockback[0].duration$[/cc].

Snare Charge

[mobility]Leap[/mobility] towards the targeted position, dealing [dmg]$$CHARGE_ROOT_EFFECT.directattributechange[0].change$ physical damage[/dmg] to all enemies in a [other]$$CHARGE_ROOT_EFFECT.directattributechange[0].effectarearadius$ radius[/other] on [other]impact[/other]. [cc]Roots[/cc] all enemies hit for [cc]$$CHARGE_ROOT_EFFECT.root[0].time$[/cc] (vs players) / [cc]$$CHARGE_ROOT_EFFECT.root[1].time$[/cc] (vs mobs).

Guard Rune

@SPELLS_GUARDRUNE_DESC

Air Compressor

Create a vacuum in a [other]$pull[0].effectarearadius$ radius[/other] around you, [cc]pulling[/cc] all enemies towards you. Increases your [other]threat[/other] towards all mobs hit by [other]$changeaggro.value$[/other].

E

Vendetta

Shoot a shockwave in the targeted direction, cursing the first enemy hit. [cc]Pulls[/cc] all enemies in a [other]$$VACUUMSLASH_EFFECT.pull[0].effectarearadius$ radius[/other] toward the cursed enemy after [other]$$VACUUMSLASH_EFFECT.hitdelay$[/other]. [cc]Stuns[/cc] for [cc]$$VACUUMSLASH_DMG.stun[0].time$[/cc]. Deals [dmg]$$VACUUMSLASH_DMG.directattributechange[0].change$ magical damage[/dmg].

Passive

Stunning Strike

Every [other]$$PASSIVE_STUNCHANCE_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges$[/other] normal attacks, [cc]stun[/cc] the targeted enemy for [cc]$$PASSIVE_STUNCHANCE_EFFECT.stun[0].time$[/cc].

@SPELLS_PASSIVE_ENERGYCHANCE_MACE

@SPELLS_PASSIVE_ENERGYCHANCE_MACE_DESC

@SPELLS_PASSIVE_HEALTHCHANCE_MACE

@SPELLS_PASSIVE_HEALTHCHANCE_MACE_DESC

@SPELLS_PASSIVE_CCDURATION_CHANCE_MACE

Every [other]$$PASSIVE_CCDURATION_CHANCE_MACE_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges$[/other] normal attacks, increase the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff]$$PASSIVE_CCDURATION_CHANCE_MACE_EFFECT.buffovertime[0].value$[/buff] for [buff]$$PASSIVE_CCDURATION_CHANCE_MACE_EFFECT.buffovertime[0].time$[/buff].