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Elder's Enigmatic Staff (T8)


Elder's Enigmatic Staff

Item Power: 1300


Spells


Q

Chain Missile

Shoot a Chain Missile in the targeted direction, dealing [dmg]-455 magical damage[/dmg] to the first enemy hit. Upon hitting an enemy, it will jump to the [other]closest enemy[/other] within [other]7[/other] of the last enemy hit, dealing [dmg]-226 magical damage[/dmg] to all following enemies (can hit up to [other]3[/other] targets; can't hit the same target multiple times). Applies [other]one Arcane Charge[/other] to all enemies hit. [other]Arcane Charges[/other] are consumed whenever you deal direct damage to the affected target, dealing an additional [dmg]-229 magical damage[/dmg] (Chain Missile damage does not count as direct damage). Energy Cost: § [other]5[/other] Cast Time: § [other]0.2[/other] Range: § [other]17[/other] Cooldown: § [other]3[/other]

Arcane Protection

Protect the targeted ally with arcane energy, applying a [buff]shield[/buff] that absorbs up to [buff]300.00 damage[/buff] (before resistances) during the next [buff]2 seconds[/buff]. Grants [buff]immunity[/buff] to [buff]Forced Movement effects[/buff]. Blocking a [other]Forced Movement effect[/other] will [other]end[/other] this effect. Energy Cost: § [other]6[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]6[/other]

Magic Shock

Release a magic shock, [cc]silencing[/cc] all enemies in a [other]3 radius[/other] for [cc]0.85 seconds[/cc]. Deals [dmg]-507 magical damage[/dmg] to all enemies hit. Energy Cost: § [other]4[/other] Cast Time: § [other]0.5[/other] Range: § [other]13[/other] Cooldown: § [other]5[/other]

W

Enigma Blade

Combine up to two abilities. The combo resets after [other]4[/other]. 1st [other]Enigma Blade:[/other] Conjure a magic blade that hits all enemies in a [other]cone[/other] in the targeted direction, dealing [dmg]-620 magical damage[/dmg]. Hitting at least [other]one enemy[/other] enables the next combo ability. 2nd [other]Flicker:[/other] [mobility]Teleport[/mobility] to the targeted position (cannot teleport through obstacles). Grants [buff]immunity[/buff] to [buff]damage[/buff] for [buff]0.2 seconds[/buff]. Combo Attack: § [other]1[/other] | [other]2[/other] Energy Cost: § [other]5[/other] | [other]8[/other] Cast Time: § [other]0[/other] | [other]0[/other] Range: § [other]10[/other] | [other]8[/other] Cooldown: § [other]11[/other] | [other]20[/other]

Motivating Cleanse

Purify up to [other]10[/other] allies in a [other]4 radius[/other], [other]cleansing[/other] all [other]Crowd Control effects[/other] and [other]debuffs[/other] (except damage over time effects; can be used while stunned or silenced). Increases the cleansed allies' [buff]Move Speed[/buff] by [buff]0.40[/buff] for [buff]3 seconds[/buff]. Energy Cost: § [other]0.1[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]15[/other]

Frazzle

Fire arcane energy at the targeted enemy, dealing [dmg]-388 magical damage[/dmg]. Decreases [debuff]Defense[/debuff] by [debuff]-0.3[/debuff] for [debuff]4 seconds[/debuff]. Energy Cost: § [other]0.07[/other] Cast Time: § [other]0.6[/other] Range: § [other]13[/other] Cooldown: § [other]12[/other]

Empowering Beam

Empower the targeted ally while [other]channeling[/other] for [other]X[/other]. Increases all [buff]damage[/buff] the targeted ally deals by [buff]0.08[/buff] every [other]X[/other] ([other]stacks[/other] up to [other]10[/other] times). The [buff]damage[/buff] increase lasts for [buff]0.8 seconds[/buff] after the channel ends. Energy Cost: § [other]13[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]9[/other] Cooldown: § [other]15[/other]

Mimic

Mimic the targeted [other]player[/other], granting access to a [other]second-slot ability[/other] based on the weapon equipped by the target for [other]20[/other]. Casting Mimic on an [other]Arcane Staff wielder[/other] will grant you access to [other]Magic Shock[/other] (the cooldown is independent from the Magic Shock you can select as your first-slot ability). The ability goes on cooldown if you either cast the [other]mimicked ability[/other] or [other]do not cast[/other] it while you have access to it. If you cast the mimicked ability, Mimic uses the [other]cooldown[/other] of the [other]mimicked ability[/other]. Energy Cost: § [other]0[/other] Cast Time: § [other]0[/other] Range: § [other]15[/other] Cooldown: § [other]0[/other]

E

Protective Beam

Conjure an arcane [buff]shield[/buff] in a [other]X radius[/other] around the targeted ally, while [other]channeling[/other] for [other]X[/other]. Absorbs up to [buff]X damage[/buff] (before resistances). Reapplies the shield every [other]X[/other], costing [other]X Energy[/other]. The [buff]shield[/buff] last up to [buff]X seconds[/buff] after the channel has ended. Energy Cost: § [other]X[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]12[/other] Cooldown: § [other]30[/other]

Passive

Lingering Power

After casting any spell, increase your [buff]Attack Speed[/buff] by [buff]1.2[/buff] and your [buff]Attack Range[/buff] by [buff]0.33[/buff] for the next [buff]3 normal attacks[/other] within [buff]3 seconds[/buff].

Energetic

[other]Every[/other] normal attack restores [other]5 Energy[/other].

Calmness

After every [other]5[/other] spells cast increase your [buff]damage resistances[/buff] by [buff]0.24[/buff] for [buff]3 seconds[/buff].

Hush

After every [other]5[/other] spells cast your next normal attack [cc]silences[/cc] the targeted enemy for [cc]1.25 seconds[/cc].