An attack dealing -66.69 physical damage. Reduces the target's Armor and Magic Resist by -0.04 against players and by -0.06 against mobs. Armor reduction lasts for 8. (Stacks up to 3 times) Energy Cost: 3 Cast time: instant Range: melee Cooldown: 2
Leap towards the targeted area and deal -75 physical damage to all enemies in a 3 radius. Applies one stack of Assassin Spirit on yourself per enemy hit. Energy Cost: 6 Cast time: instant Range: 5 Cooldown: 4
Once activated you gain an Assassin Spirit every 3s. Each stack increases your damage by 0.06. (stacks up to 3 times). But while this ability is activated you also take -0.04 more damage. This ability can stay toggled on for up to 15. Energy Cost: 6 Cast time: Toggle Range: self Cooldown: 1
Throw 3 Throwing Blades in a cone. Each Blade deals -35.00 damage. For each enemy hit, you gain a 0.15 damage buff, and your movement speed is increased by 0.15, for 5. (Can stack up to 3 times, and gains one stack for each unique enemy hit.) Energy Cost: 11 Cast time: instant Range: 18 Cooldown: 15
Dash towards the targeted area. When you reach the destination your damage is increased by 0.15 for 4. Energy Cost: 0.05 Cast time: instant Range: 8 Cooldown: 23.5
A fiendish attack dealing -84.33 damage, and reducing the target's ability to heal by -0.4 and healing received by -0.4 for 5. Energy Cost: 7 Cast time: instant Range: melee Cooldown: 15
Throws a knife in front of you. If it hits an enemy, the enemy will be stunned for 1 and you will be pulled behind this enemy. (You are immune to damage and crowd control while being pulled.) Energy Cost: 12 Cast time: instant Range: 22 Cooldown: 15
Quickly slash through multiple enemies. You continue jumping to the closest enemy in an 8m radius for up to 4 times, dealing -120.00 physical damage to each enemy. While you are slashing through the enemies you are invisible and invulnerable to players. (can't hit the same enemy multiple times) Energy Cost: 9 Cast time: instant Range: 6 Cooldown: 15
Dash through an enemy, dealing -173.75 magical damage. After the attack you will become invisible to other players for 1 and your subsequent energy costs are reduced by 0.5 for 3. If you have 3 Sunder Armor charges on the enemy, or 3 Assassin's Spirit charges on yourself, the charges are consumed and this ability can be used again immediately. Energy Cost: 12 Cast time: instant Range: 7 Cooldown: 20
Every 4 normal attacks, you inflict a bleeding on the enemy. This deals an additional -16.67 per second for null seconds.
Receive 15% of your normal attack damage as Life Steal
Every 6 normal attacks, you gain an Attack Speed Bonus of 0.30 for 3.
Every 4 normal attacks, all your damage gets increased by 0.06 for 3.