No data available for this item
|Max Quality Level||5|
|Active Spell Slots||3|
|Passive Spell Slots||1|
|Focus Fire Protection Penetration||0.5|
Instantly slows the target enemy for -0.32 for 3, and also deals -55.58 null damage. Energy Cost: 3 Cast time: instant Range: melee Cooldown: 3
An attack that increases your generated threat for 3, and deals -100.04 damage. Energy Cost: 5 Cast time: instant Range: melee Cooldown: 3
Slams the hammer in the ground in front of the caster. Reduces resistances by -0.12 for 5 and deals -77.08 physical damage to all enemies in a 3m radius. Energy Cost: 5 Cast time: instant Range: melee Cooldown: 5
Unleashes a heavy attack that deals -271.95 damage to all enemies in front of you. Energy Cost: 14 Cast time: 1 Range: melee Cooldown: 15
Dash to a ground target destination. While you are dashing, you will slow all enemies on your way by -0.50 for 3. Energy Cost: 11 Cast time: instant Range: 12 Cooldown: 15
After a short delay, a 3 radius Power Geyser will break through at the desired ground target. The geyser knocks all enemies into the air, and knocks group members 8 away. Deals -55.04 magical damage to enemies. Energy Cost: 10 Cast time: instant Range: 11 Cooldown: 10
Attacks target's head, striking for -56.67 damage, and putting the target to sleep. The sleep breaks on damage. Sleep Duration vs Players; 4.36 Sleep Duration vs Mobs; 8.72 Energy Cost: 12 Cast time: instant Range: melee Cooldown: 15
Makes you huge and resilient, increasing your Armor by 0.59, and auto-attack damage by 1.35, for 10. Additionally, slows all enemies in a 7 radius by -0.5, ignoring crowd control. (This effect can't be purged) Energy Cost: 20 Cast time: instant Range: self Cooldown: 30
Every 5 normal attacks, your attack stuns the enemy for 0.43.
Every normal attack, you restore 1.74 energy.
Every normal attack, you restore 5.86 health.
Every 4 normal attacks, your Crowd Control effects are increased by 0.5 for 2.