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Grandmaster's Soulscythe (T7)


Grandmaster's Soulscythe

Item Power: 1250


Spells


Q

Concussive Combo

Combine up to two abilities. The combo resets after [other]6[/other]. 1st and 2nd: [other]Flowing Blow[/other] Land a Flowing Blow on the targeted enemy, dealing [dmg]-283 physical damage[/dmg] in a [other]cone in front[/other] of you. 3rd: [other]Concussive Blow[/other] Land an overhead Concussive Blow on the target, dealing [dmg]-453 physical damage[/dmg] and [cc]stuns[/cc] for [cc]1.43 seconds[/cc]. Energy Cost: § [other]3[/other] Cast Time: § [other]0[/other] Range: § [other]4[/other] Cooldown: § [other]3[/other]

Cartwheel

[mobility]Dash[/mobility] towards the targeted position, [cc]knocking back[/cc] all enemies you pass through by [cc]3[/cc]. Deals [dmg]-252 physical damage[/dmg]. If you take damage while dashing, your [buff]damage resistances[/buff] will be increased by [buff]0.1[/buff] and your [buff]Move Speed[/buff] by [buff]0.2[/buff] for [buff]3 seconds[/buff]. Energy Cost: § [other]5[/other] Cast Time: § [other]0[/other] Range: § [other]8[/other] Cooldown: § [other]8[/other]

W

Empowered Slam

Slam the targeted enemy, dealing [dmg]-517 physical damage[/dmg] in a [other]3 radius[/other]. [other]Purges[/other] any [other]shields[/other] active on the target. Energy Cost: § [other]9[/other] Cast Time: § [other]0[/other] Range: § [other]4[/other] Cooldown: § [other]7[/other]

Stun Run

Start running, increasing your [buff]Move Speed[/buff] by [buff]0.30[/buff] for [buff]4 seconds[/buff]. The [other]first attack[/other] while running will [cc]stun[/cc] the targeted enemy for [cc]2.11 seconds[/cc]. Energy Cost: § [other]14[/other] Cast Time: § [other]0[/other] Range: § [other]0[/other] Cooldown: § [other]15[/other]

Heavy Cleave

Pound the ground with your staff, dealing [dmg]-907 physical damage[/dmg] to all enemies in a [other]X long[/other] line in front of you. Energy Cost: § [other]10[/other] Cast Time: § [other]1[/other] Range: § [other]7[/other] Cooldown: § [other]18[/other]

Forceful Swing

Swing your staff in a [other]6 radius[/other] around you, [cc]knocking back[/cc] all enemies hit by [cc]4.26[/cc]. Deals [dmg]-196 physical damage[/dmg]. Decreases all [debuff]damage dealt[/debuff] by [debuff]-0.20[/debuff] for [debuff]8 seconds[/debuff]. Affected [other]enemy players[/other] will be [cc]unable[/cc] to do [cc]normal attacks[/cc]. Affected [other]mobs[/other] hit will have their [debuff]Attack Speed[/debuff] reduced by [debuff]-0.50[/debuff]. Energy Cost: § [other]16[/other] Cast Time: § [other]0[/other] Range: § [other]4[/other] Cooldown: § [other]18[/other]

Rising Blow

Hit all enemies in a [other]cone in front[/other] of you, [cc]throwing[/cc] them [cc]in the air[/cc] for [cc]X[/cc]. Deals [dmg]-189 physical damage[/dmg]. Energy Cost: § [other]10[/other] Cast Time: § [other]0[/other] Range: § [other]6[/other] Cooldown: § [other]15[/other]

Separator

Attack the targeted enemy, dealing [dmg]-283 physical damage[/dmg]. [cc]Roots[/cc] the target for [cc]1.6 seconds[/cc]. [cc]Slows[/cc] all untargeted enemies within a [other]6 radius[/other] around the target by [cc]-0.40[/cc] for [cc]3 seconds[/cc]. [other]Enemy players[/other] will be [cc]knocked back[/cc] by [cc]12[/cc]. [other]Mobs[/other] will be [cc]thrown in the air[/cc] for [cc]X[/cc]. Energy Cost: § [other]13[/other] Cast Time: § [other]0[/other] Range: § [other]3[/other] Cooldown: § [other]20[/other]

E

Tornado

Send a tornado in the targeted direction, [other]passing through[/other] all enemies and dealing [dmg]-576 magical damage[/dmg]. [cc]Throws[/cc] them [cc]in the air[/cc] for [cc]X[/cc] (ignoring Crowd Control Resistance and duration modifier). [cc]Slows[/cc] all enemies within a [other]X radius[/other] of the tornado by [cc]-0.8[/cc]. Energy Cost: § [other]21[/other] Cast Time: § [other]0[/other] Range: § [other]25[/other] Cooldown: § [other]30[/other]

Passive

Stunning Strike

Every [other]10[/other] normal attacks, [cc]stun[/cc] the targeted enemy for [cc]0.43 seconds[/cc].

Energetic

[other]Every[/other] normal attack restores [other]2 Energy[/other].

Life Leech

[other]Every[/other] normal attack [heal]steals 0.15[/heal] of the [heal]Health[/heal] the enemy has [heal]lost[/heal].

Dreadladen Fighting

Every [other]8[/other] normal attacks, increase the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff]0.35[/buff] for [buff]2 seconds[/buff].