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Grandmaster's Cursed Skull (T7)


Grandmaster's Cursed Skull

Item Power: 1150


Spells


Q

Vile Curse

Curse the targeted enemy, dealing [dmg]-69 magical damage[/dmg]. Applies [other]one Vile Curse Charge[/other]. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]4[/other] Cast Time: § [other]0[/other] Range: § [other]9[/other] Cooldown: § [other]2[/other]

Cursed Sickle

Shoot a Cursed Sickle in the targeted direction, [other]piercing[/other] through all enemies. The sickle [other]returns[/other] to the [other]cast position[/other] after it reaches the full cast range, applying [other]all[/other] its [other]effects again[/other]. Deals [dmg]-69 magical damage[/dmg]. Applies [other]one Vile Curse Charge[/other] to each enemy hit. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]7[/other] Cast Time: § [other]0[/other] Range: § [other]16[/other] Cooldown: § [other]5[/other]

Cursed Tar

Create a Cursed Tar puddle with a [other]X radius[/other] at target location, lasting [other]4 seconds[/other]. [cc]Slows[/cc] all enemies in the puddle by [cc]XX[/other]. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]5[/other] Cast Time: § [other]0.3[/other] Range: § [other]13[/other] Cooldown: § [other]3[/other]

W

Armor Piercer

Release a demonic beam in the targeted direction, dealing [dmg]-428 magical damage[/dmg] to all enemies hit. Reduces [debuff]damage resistances[/debuff] by [debuff]-0.17[/debuff] for [debuff]4 seconds[/debuff]. Energy Cost: § [other]11[/other] Cast Time: § [other]0[/other] Range: § [other]22[/other] Cooldown: § [other]15[/other]

Desecrate

Release a desecrated wave in a [other]4 radius[/other] around the targeted position, [cc]rooting[/cc] all enemies hit for [cc]2.60 seconds[/cc]. Applies [other]one Vile Curse Charge[/other]. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]12[/other] Cast Time: § [other]0[/other] Range: § [other]13[/other] Cooldown: § [other]15[/other]

Grudge

Enchant the targeted ally's [other]Auto-Attacks[/other] for the next [other]10 seconds[/other]. Each Auto-Attack deals extra [dmg]magical damage[/dmg] [other]based[/other] on the [other]time[/other] the buffed ally [other]has not attacked[/other]. [#] Time: [other]0s[/other] | [other]0.5s[/other] | [other]1s[/other] | [other]1.5s[/other] | [other]2s[/other] [#] Damage: [dmg]XX[/dmg] | [dmg]X[/dmg] | [dmg]X[/dmg] | [dmg]X[/dmg] Energy Cost: § [other]7[/other] Cast Time: § [other]0[/other] Range: § [other]8[/other] Cooldown: § [other]20[/other]

Cursed Beam

Concentrate a beam of vile energy at the targeted enemy, dealing [dmg]NaN magical damage[/dmg] every [dmg]X[/dmg], while [other]channeling[/other] for [other]X[/other]. If at least one [other]Vile Curse Charge[/other] is active on the target, the beam will consume 1 charge every [other]2 ticks[/other], dealing [dmg]NaN magical damage[/dmg] in a [other]X radius[/other] instead. Energy Cost: § [other]10[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]13[/other] Cooldown: § [other]10[/other]

Dark Matter

Cast an orb of Dark Matter at the targeted enemy. It then jumps to the [other]closest enemy[/other] within [other]9[/other] of the last enemy hit, dealing [dmg]-241 magical damage[/dmg] (vs. players) / [dmg]-121 magical damage[/dmg] (vs. mobs) with each hit (can hit up to [other]10[/other] targets; can hit the same target multiple times but not twice in a row). Energy Cost: § [other]10[/other] Cast Time: § [other]0.5[/other] Range: § [other]13[/other] Cooldown: § [other]20[/other]

E

Haunting Screams

Summon tortured souls for [other]5.3 seconds[/other], haunting the ground in a [other]X radius[/other] around the targeted position and moving [other]X[/other] in the targeted direction. Deals [dmg]-92 magical damage[/dmg] every [dmg]0.5[/dmg] to all enemies within the area. (the damage can't be reflected) Players will also take [dmg]0[/dmg] of their [dmg]Max Health[/dmg] as [dmg]true damage[/dmg] every [dmg]0.5[/dmg]. Energy Cost: § [other]20[/other] Cast Time: § [other]0.4[/other] Range: § [other]15[/other] Cooldown: § [other]30[/other]

Passive

Bane

Every [other]4[/other] Auto-Attacks, cause a demonic explosion around on the targeted enemy, dealing [dmg]-78 magical damage[/dmg] in a [other]5 radius[/other].

Energetic

[other]Each[/other] Auto-Attack restores [other]4 Energy[/other].

Furious

After every [other]5[/other] spells cast, increase your [buff]damage dealt[/buff] by [buff]0.1[/buff] for [buff]4 seconds[/buff].

Hit and Run

After every [other]6[/other] spells cast, your [buff]Move Speed[/buff] increases by [buff]0.2[/buff] for [buff]3 seconds[/buff].