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Grandmaster's Battle Bracers (T7)


Equipment Item

Item Power: 1000


Spells


Q

Create Opening

Combine up to two abilities. The combo resets after [other]1.25[/other]. 1st [other]Create Opening:[/other] Attack the targeted enemy, dealing [dmg]-199 physical damage[/dmg]. 2nd [other]Exploit Opening:[/other] Deals [dmg]-199 physical damage[/dmg]. Decreases [debuff]damage resistances[/debuff] of the target by [debuff]-0.1[/debuff] for [debuff]3 seconds[/debuff]. Combo Attack: § [other]1[/other] | [other]2[/other] Energy Cost: § [other]1.2[/other] | [other]1.2[/other] Cast Time: § [other]0[/other] | [other]0[/other] Range: § [other]2[/other] | [other]2[/other] Cooldown: § [other]0[/other] | [other]3[/other]

Dragon Leap

Combine up to two abilities. The combo resets after [other]2[/other]. 1st [other]Dragon Leap:[/other] [mobility]Dash[/mobility] towards the targeted position and kick all enemies, dealing [dmg]-232 physical damage[/dmg] within a [other]2.5 radius[/other]. Hitting at least [other]one enemy[/other] enables the next combo ability. 2nd [other]Dragon Punch:[/other] [mobility]Leap[/mobility] towards the targeted position. Deals [dmg]-282 physical damage[/dmg] to all enemies within a [other]2.5 radius[/other]. [cc]Throws[/cc] all enemies hit [cc]into the air[/cc] for [cc]X[/cc]. Combo Attack: § [other]1[/other] | [other]2[/other] Energy Cost: § [other]3[/other] | [other]3[/other] Cast Time: § [other]0[/other] | [other]0[/other] Range: § [other]4.5[/other] | [other]4.5[/other] Cooldown: § [other]0[/other] | [other]7[/other]

Fleet Footwork

Combine up to two abilities. The combo resets after [other]2[/other]. 1st [other]Roundhouse Kick:[/other] Kick all enemies in a [other]cone[/other] in the targeted direction, dealing [dmg]-213 physical damage[/dmg]. 2nd [other]Cross Step:[/other] [mobility]Dash[/mobility] towards the targeted position, increasing your [buff]normal attack damage[/buff] by [buff]1[/buff] for [buff]5 seconds[/buff]. Combo Attack: § [other]1[/other] | [other]2[/other] Energy Cost: § [other]3[/other] | [other]4[/other] Cast Time: § [other]0[/other] | [other]0[/other] Range: § [other]5[/other] | [other]7[/other] Cooldown: § [other]0[/other] | [other]3[/other]

Shockwave

Combine up to two abilities. The combo resets after [other]2.5[/other]. 1st [other]Shockwave:[/other] Shoot a Shockwave in the targeted direction, [other]piercing[/other] through all enemies. Deals [dmg]-352 magical damage[/dmg] to all enemies hit. Hitting at least [other]one enemy[/other] enables the next combo ability. 2nd [other]Rushdown:[/other] [mobility]Dash[/mobility] to the first enemy hit by the Shockwave. Combo Attack: § [other]1[/other] | [other]2[/other] Energy Cost: § [other]4[/other] | [other]0[/other] Cast Time: § [other]0[/other] | [other]0[/other] Range: § [other]13[/other] | [other]30[/other] Cooldown: § [other]1.5[/other] | [other]6[/other]

W

Triple Kick

[mobility]Dash[/mobility] towards the targeted position, repeatedly kicking all enemies you pass through. Deals [dmg]-123 physical damage[/dmg] (vs. players) / [dmg]-199 physical damage[/dmg] (vs. mobs) up to [dmg]three times[/dmg]. [cc]Pulls[/cc] up to [other]1[/other] enemy [other]player[/other] along with you. Energy Cost: § [other]11[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]18[/other]

Backhand Strike

Strike in the targeted direction, [cc]knocking[/cc] all enemies hit [cc]9 back[/cc]. Deals [dmg]-216 physical damage[/dmg]. Knocked-back enemies that [other]collide[/other] with the [other]environment[/other] receive an additional [dmg]-332 physical damage[/dmg]. [debuff]Damage resistances[/debuff] will be decreased by [debuff]-0.2[/debuff] for [debuff]5 seconds[/debuff]. Energy Cost: § [other]0.10[/other] Cast Time: § [other]0[/other] Range: § [other]6[/other] Cooldown: § [other]15[/other]

Counter

Enter a counter-stance, increasing your [buff]Defenses[/buff] by [buff]X[/buff] while [other]channeling[/other] for up to [other]X[/other] (can't be interrupted). [dmg]Reflects X[/dmg] of the damage you take as [dmg]magical damage[/dmg]. Upon taking damage you instantly [mobility]leap[/mobility] to the enemy, dealing [dmg]-405 physical damage[/dmg] in a [other]4 radius[/other]. [cc]Knocks[/cc] all enemies hit [cc]in the air[/cc] for [cc]X[/cc]. Energy Cost: § [other]0.09[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]0[/other] Cooldown: § [other]15[/other]

Devastating Combo

Execute a two-punch combo on the targeted enemy while [other]channeling[/other] for [other]X[/other] (can't be interrupted). The first punch deals [dmg]-100 physical damage[/dmg]. [cc]Stuns[/cc] for [cc]1.1 seconds[/cc]. The second punch deals [dmg]-508 physical damage[/dmg]. [cc]Knocks[/cc] the target [cc]back[/cc] by [cc]3[/cc]. Energy Cost: § [other]15[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]2[/other] Cooldown: § [other]15[/other]

E

Falcon Smash

Float into the air and become [buff]immune[/buff] to all [buff]Crowd Control effects[/buff] for up to [buff]2 seconds[/buff]. Recast the ability to [mobility]dive[/mobility] towards the targeted position. Deals [dmg]physical damage[/dmg] within a [other]6 radius[/other] upon impact [other]based[/other] on the [other]distance[/other] of the enemy from the targeted position. [#] Distance: [other]4[/other] | [other]6[/other] [#] Damage: [dmg]-877[/dmg] | [dmg]-551[/dmg] Energy Cost: § [other]15[/other] Cast Time: § [other]0[/other] Range: § [other]13[/other] Cooldown: § [other]20[/other]

Passive

Fatal Fury

[other]Every[/other] normal attack, your [buff]damage[/buff] increases by [buff]0.015[/buff] for [buff]3 seconds[/buff] ([other]Stacks[/other] up to [other]12[/other] times) On [other]max stacks[/other] the buff [other]can't be refreshed[/other] and will run out.

Rage

[other]Condition:[/other] Activates [other]every[/other] time you [other]take damage[/other] when your [other]Health[/other] is [other]below 0.4[/other]. [other]Effect:[/other] Increases your [buff]damage[/buff] by [buff]0.15[/buff] and your [buff]Cooldown Modifier[/buff] by [buff]0.15[/buff] for [buff]3 seconds[/buff].

Rushdown

[other]Every[/other] normal attack, your [buff]Move Speed[/buff] increases by [buff]0.2[/buff] for [buff]2 seconds[/buff].

Hard to Catch

[other]Condition:[/other] Activates when you cast your weapon's [other]second-slot ability[/other]. [other]Effect:[/other] Increases your [buff]damage resistances[/buff] by [buff]0.2[/buff] and your [buff]Crowd Control Resistance[/buff] by [buff]1[/buff] for [buff]3 seconds[/buff].