Grandmaster's Great Cursed Staff (T7)


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Details

Item Value4,032
Crafting Fame13,760
Max Quality Level5
Ability Power120
Slot Typemainhand
Attack Typemagic
Attack Damage23
attackspeed1.3
Attach Range9
Two Handedtrue
Weight22.8
Active Spell Slots3
Passive Spell Slots1
Durability42,882
Item Power980
Overchargeabletrue

Spells

1

Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5

2

Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10

Desecrate

Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15

Grudge

The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20

3

Area of Decay

The caster creates an area of decay. Enemies inside will have all their Heal-over-Time effects removed, and will have Vile Curse reapplied repeatedly. The longer they stay in this area, the more the curse can stack up. Energy Cost: 17 Cast time: channeled Range: 15 Cooldown: 25

Passive

Bane

Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.

Energetic

Every normal attack, you restore 1.24 energy.

Furious

Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.