Affiliate Partner

Master's Bloodletter (T6)


Master's Bloodletter


Spells


Q

Sunder Armor

Attack the targeted enemy, dealing [dmg]$directattributechange[0].change$ physical damage[/dmg]. Applies [other]one Sunder Armor Charge[/other]. Each [other]Sunder Armor Charge[/other] decreases [debuff]damage resistances[/debuff] by [debuff]$buffovertime[0].value$[/debuff] (vs players) / [debuff]$buffovertime[2].value$[/debuff] (vs mobs) for [debuff]$buffovertime[0].time$[/debuff] ([other]stacks[/other] up to [other]$maxcharges$[/other] times).

Deadly Swipe

[mobility]Leap[/mobility] towards the targeted position, dealing [dmg]$$QDASH_IMPACT_EFFECT.directattributechange[0].change$ physical damage[/dmg] to all enemies in a [other]$$QDASH_IMPACT.applyspell[0].effectarearadius$ radius[/other]. Applies [other]one Assassin Spirit[/other] on you for every enemy hit. Hitting at least [other]one enemy[/other] will restore [other]$$QDASH_ENERGYBONUS.attributechangeovertime[0].change$ Energy[/other]. Each [other]Assassin Spirit Charge[/other] increases all your [buff]damage[/buff] by [buff]$$ASSASSINSPIRIT_STACK.buffovertime[0].value$[/buff] for [buff]$$ASSASSINSPIRIT_STACK.buffovertime[0].time$[/buff].

Assassin Spirit

Invoke your Assassin Spirit, applying an [other]Assassin Spirit Charge[/other] on you every [other]$pulsingspell[0].interval$[/other]. Decreases your [other]Defense[/other] by [other]$buffovertime[0].value$[/other]. The ability can last up to [other]$buffovertime[0].time$[/other] but can be [other]deactivated earlier[/other]. Each [other]Assassin Spirit Charge[/other] increases all your [buff]damage[/buff] by [buff]$$ASSASSINSPIRIT_STACK.buffovertime[0].value$[/buff] for [buff]$$ASSASSINSPIRIT_STACK.buffovertime[0].time$[/buff].

W

Throwing Blades

Throw three Throwing Blades in a [other]cone[/other] in the targeted direction, [other]piercing[/other] through all enemies and dealing [dmg]$$THROWINGBLADES_EFFECT3.directattributechange[0].change$ magical damage[/dmg]. Increases your [buff]Move Speed[/buff] by [buff]$$THROWINGBLADES_EFFECT2.buffovertime[0].value$[/buff], and all [buff]damage[/buff] you deal by [buff]$$THROWINGBLADES_EFFECT2.buffovertime[1].value$[/buff], for each [other]unique enemy[/other] hit ([other]stacks[/other] up to [other]$$THROWINGBLADES_EFFECT2.maxcharges$[/other] times) for [buff]$$THROWINGBLADES_EFFECT2.buffovertime[1].time$[/buff].

Dash

[mobility]Dash[/mobility] towards the targeted position. Increases all [buff]damage[/buff] you deal by [buff]$$GROUNDDASH_BUFF.buffovertime[0].value$[/buff] for [buff]$$GROUNDDASH_BUFF.buffovertime[0].time$[/buff].

Forbidden Stab

Attack the targeted enemy, [cc]interrupting[/cc] the target's spell casting. Deals [dmg]$directattributechange[0].change$ physical damage[/dmg]. [debuff]Negates[/debuff] the target's [debuff]Healing Received[/debuff] for [debuff]$spellimmunity[0].time$[/debuff].

Shadow Edge

Throw a knife in the targeted direction, [cc]stunning[/cc] the first enemy hit for [cc]$$SKILLSHOT_TELEPORT_EFFECT2.stun[0].time$[/cc]. Hitting an enemy will [mobility]pull[/mobility] you [other]behind[/other] the hit [other]enemy[/other].

Chain Slash

[mobility]Charge[/mobility] towards the targeted enemy, hitting the target and then [mobility]charging[/mobility] to the [other]closest enemy[/other] within [other]$chainspell[0].maxdistance$[/other] of the enemy you hit last (up to [other]$chainspell[0].maxcount$[/other] different targets), dealing more [dmg]physical damage[/dmg] with each consecutive hit. Turns you [buff]invisible[/buff] and grants [buff]immunity[/buff] to [buff]damage[/buff] while charging. [#] Enemy Hit: [other]1[/other] | [other]2[/other] | [other]3[/other] | [other]4[/other] [#] Damage: [dmg]$$CHAINDASH_EFFECT.directattributechange[0].change$[/dmg] | [dmg]$$CHAINDASH_EFFECT.directattributechange[1].change$[/dmg] | [dmg]$$CHAINDASH_EFFECT.directattributechange[2].change$[/dmg] | [dmg]$$CHAINDASH_EFFECT.directattributechange[3].change$[/dmg]

E

Lunging Stabs

[mobility]Dash[/mobility] towards the targeted position, dealing [dmg]physical damage[/dmg] to all enemies you pass through [other]based[/other] on their [other]current Health[/other]. [#] Target Health: [other]Above null | [other]Below null [#] Damage: [dmg]$$RAPIERSTAB_EFFECT2.directattributechange[0].change$[/dmg] | [dmg]$$RAPIERSTAB_MAX_DAMAGE.directattributechange[0].change$[/dmg] Hitting at least one enemy [other]player[/other] below [other]$$RAPIERSTAB_EFFECT2.applyspell[0].IfTargetHealthPercentage[0].value$ Health[/other] increases your [buff]Cooldown Rate[/buff] by [buff]$$RAPIERSTAB_MAX_DAMAGE.buffovertime[0].value$[/buff] for [buff]$$RAPIERSTAB_MAX_DAMAGE.buffovertime[0].time$[/buff].

Passive

Deep Cuts

Every [other]$$PASSIVE_BLEEDCHANCE_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges$[/other] normal attacks, inflict a bleed on the target enemy dealing [dmg]$$PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].change$ physical damage[/dmg] over [dmg]$$PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].time$[/dmg].

@SPELLS_PASSIVE_HEALTHCHANCE_DAGGER

@SPELLS_PASSIVE_HEALTHCHANCE_DAGGER_DESC

@SPELLS_PASSIVE_AASPEEDCHANCE_DAGGER

Every [other]$$PASSIVE_AASPEEDCHANCE_DAGGER_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges$[/other] normal attacks, increase your [buff]Attack Speed[/buff] by [buff]$$PASSIVE_AASPEEDCHANCE_DAGGER_EFFECT.buffovertime[0].value$[/buff] for [buff]$$PASSIVE_AASPEEDCHANCE_DAGGER_EFFECT.buffovertime[0].time$[/buff].

@SPELLS_PASSIVE_SPELLPOWER_CHANCE_DAGGER

Every [other]$$PASSIVE_SPELLPOWER_CHANCE_DAGGER_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges$[/other] normal attacks, your [buff]damage[/buff] increases by [buff]$$PASSIVE_SPELLPOWER_CHANCE_DAGGER_EFFECT.buffovertime[0].value$[/buff] for [buff]$$PASSIVE_SPELLPOWER_CHANCE_DAGGER_EFFECT.buffovertime[0].time$[/buff].