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Master's Mace (T6)


Master's Mace

Item Power: 1100


Spells


Q

Defensive Slam

Attack the targeted enemy, dealing [dmg]-223 physical damage[/dmg]. Increases [buff]damage resistances[/buff] for you and up to [other]5[/other] allies in a [other]8 radius[/other] by [buff]0.15[/buff] for [buff]3 seconds[/buff]. Energy Cost: § [other]3[/other] Cast Time: § [other]0[/other] Range: § [other]3[/other] Cooldown: § [other]3[/other]

Threatening Smash

Swing your mace in a [other]cone in front[/other] of you, dealing [dmg]-419 physical damage[/dmg] to all enemies hit. Increases your [other]threat[/other] towards all mobs hit by [other]100.00[/other]. Energy Cost: § [other]5[/other] Cast Time: § [other]0[/other] Range: § [other]3[/other] Cooldown: § [other]6[/other]

Sacred Ground

Create a sacred circle with a [other]X radius[/other] that lasts [other]6 seconds[/other]. [cc]Silences[/cc] and [cc]slows[/cc] all enemies inside by [cc]-0.2[/cc] [other]Mobs[/other] will become [other]immune[/other] to the [other]silence[/other] after [other]3 seconds[/other]. Energy Cost: § [other]0.06[/other] Cast Time: § [other]0.6[/other] Range: § [other]2[/other] Cooldown: § [other]7[/other]

W

Ground Shaker

Hit the ground in a [other]4 radius[/other] around the targeted position, dealing [dmg]-574 physical damage[/dmg]. [cc]Throws[/cc] all enemies hit [cc]into the air[/cc] for [cc]X[/cc]. Energy Cost: § [other]10[/other] Cast Time: § [other]0.6[/other] Range: § [other]3[/other] Cooldown: § [other]10[/other]

Snare Charge

[mobility]Leap[/mobility] towards the targeted position, dealing [dmg]-153 physical damage[/dmg] to all enemies in a [other]6 radius[/other] on [other]impact[/other]. [cc]Roots[/cc] all enemies hit for [cc]2.56 seconds[/cc] (vs players) / [cc]5.11 seconds[/cc] (vs mobs). Energy Cost: § [other]9[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]15[/other]

Guard Rune

Conjure a Guard Rune with a [other]X radius[/other] around the targeted position, which lasts [other]5 seconds[/other]. Increases the [buff]damage resistances[/buff] of up to [other]5[/other] allies within it by [buff]0.25[/buff] and makes them [buff]immune[/buff] to [buff]Forced Movement effects[/buff] and [buff]Stuns[/buff]. Energy Cost: § [other]14[/other] Cast Time: § [other]0.4[/other] Range: § [other]14[/other] Cooldown: § [other]15[/other]

Air Compressor

Create a vacuum in a [other]7 radius[/other] around you, [cc]pulling[/cc] all enemies towards you. Increases your [other]threat[/other] towards all mobs hit by [other]205.59[/other]. Energy Cost: § [other]15[/other] Cast Time: § [other]0[/other] Range: § [other]0[/other] Cooldown: § [other]30[/other]

E

Deep Leap

[mobility]Leap[/mobility] towards the targeted position, becoming [buff]immune[/buff] to all [buff]Crowd Control effects[/buff], [buff]Debuffs[/buff], and [buff]damage[/buff] until [buff]impact[/buff]. Deals [dmg]-448 physical damage[/dmg] in a [other]5 radius[/other] on [other]impact[/other]. [cc]Slows[/cc] all enemies hit by [cc]-0.3[/cc] for [cc]3 seconds[/cc]. Enemies within [other]3 radius[/other] will be [cc]stunned[/cc] for [cc]1.8 seconds[/cc]. Energy Cost: § [other]16[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]25[/other]

Passive

Stunning Strike

Every [other]5[/other] normal attacks, [cc]stun[/cc] the targeted enemy for [cc]0.43 seconds[/cc].

Energetic

[other]Every[/other] normal attack restores [other]5 Energy[/other].

Life Leech

[other]Every[/other] normal attack [heal]steals 0.15[/heal] of the [heal]Health[/heal] the enemy has [heal]lost[/heal].

Dreadladen Fighting

Every [other]4[/other] normal attacks, increase the [buff]duration[/buff] of your [buff]Crowd Control effects[/buff] by [buff]0.5[/buff] for [buff]2 seconds[/buff].