Master's Lifecurse Staff (T6)

Equipment Item

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Item Value2,488
Crafting Fame4,820
Max Quality Level5
Ability Power120
Slot Typemainhand
Attack Typemagic
Attack Damage23
Attach Range9
Two Handedfalse
Active Spell Slots3
Passive Spell Slots1
Item Power980



Vile Curse

Places Vile Curse on the target, dealing -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 4 Cast time: Instant Range: 9 Cooldown: 2

Cursed Sickle

Creates a demonic sickle, which flies to your position. It applies a Vile Curse on any enemy it hits on the way. The curse deals -16.94 damage every two seconds (stacks up to 4 times). Energy Cost: 7 Cast time: Instant Range: 13 Cooldown: 3.5


Armor Piercer

A demonic beam shoots out in a straight line. All enemies hit take -77.11 damage, and have their Armor and Magic Resist reduced by -0.15 for 8. Energy Cost: 11. Cast Time: instant Range: 22. Cooldown: 15

Cursed Beam

Deals null damage up to null times to an enemy. Energy Cost: 10 Cast time: channeled Range: 11 Cooldown: 10


Creates a desecrating wave that roots all enemies in a 4m radius for 2.60 and applies a Vile Curse to them. Energy Cost: 12 Cast time: instant Range: 13 Cooldown: 15


The Grudge can be cast on any ally, and lasts for 10. While it is active, every normal attack they make inflicts a Grudge Curse stack on the enemy. Each Grudge Curse stack deals -9.21 magic damage per second for 8 times. (stacks up to 6 times) Energy Cost: 7 Cast time: instant Range: 8 Cooldown: 20

Dark Matter

Casts a Dark Matter onto an enemy target. This matter keeps jumping to the closest enemy in a 7m radius for up to 10 times. Deals -65.88 magic damage to every player it passes through and -32.94 magic damage to every mob. The spell can't hit the same enemy twice in a row, but keeps jumping back and forth if at least two enemies are in range. Energy Cost: 10 Cast time: 1 Range: 11 Cooldown: 20


Enfeeble Blades

Summons a ring of deadly blades, around yourself or an ally, that follow the target around. The blades will repeatedly deal null damage, and reduce attack power by -0.05, stacking up to 10 times. Energy Cost: 25 Cast time: 1.5 Range: 11 Cooldown: 30



Every 4 normal attacks, you cause a demonic explosion on the enemy, dealing an additional -23.71 magic damage in a 5 radius.


Every normal attack, you restore 1.24 energy.


Every 5 activated spells, all your damage gets increased by 0.1 for 4.

Hit & Run

Every 4 activated spells, your movement speed is increased by 0.2 for 3.