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Master's Shadowcaller (T6)


Master's Shadowcaller

Item Power: 1200


Spells


Q

Vile Curse

Curse the targeted enemy, dealing [dmg]-65 magical damage[/dmg]. Applies [other]one Vile Curse Charge[/other]. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]4[/other] Cast Time: § [other]0[/other] Range: § [other]9[/other] Cooldown: § [other]2[/other]

Cursed Sickle

Shoot a Cursed Sickle in the targeted direction, [other]piercing[/other] through all enemies. The sickle [other]returns[/other] to the [other]cast position[/other] after it reaches the full cast range, applying [other]all[/other] its [other]effects again[/other]. Deals [dmg]-65 magical damage[/dmg]. Applies [other]one Vile Curse Charge[/other] to each enemy hit. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]7[/other] Cast Time: § [other]0[/other] Range: § [other]16[/other] Cooldown: § [other]5[/other]

Cursed Tar

Create a Cursed Tar puddle with a [other]X radius[/other] at target location, lasting [other]4 seconds[/other]. [cc]Slows[/cc] all enemies in the puddle by [cc]XX[/other]. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]5[/other] Cast Time: § [other]0.3[/other] Range: § [other]13[/other] Cooldown: § [other]3[/other]

W

Armor Piercer

Release a demonic beam in the targeted direction, dealing [dmg]-404 magical damage[/dmg] to all enemies hit. Reduces [debuff]damage resistances[/debuff] by [debuff]-0.17[/debuff] for [debuff]4 seconds[/debuff]. Energy Cost: § [other]11[/other] Cast Time: § [other]0[/other] Range: § [other]22[/other] Cooldown: § [other]15[/other]

Desecrate

Release a desecrated wave in a [other]4 radius[/other] around the targeted position, [cc]rooting[/cc] all enemies hit for [cc]2.60 seconds[/cc]. Applies [other]one Vile Curse Charge[/other]. Each [other]Vile Curse Charge[/other] deals [dmg]X magical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]4[/other] times). Energy Cost: § [other]12[/other] Cast Time: § [other]0[/other] Range: § [other]13[/other] Cooldown: § [other]15[/other]

Grudge

Enchant the targeted ally's [other]normal attacks[/other] for the next [other]10 seconds[/other]. Each normal attack deals extra [dmg]magical damage[/dmg] [other]based[/other] on the [other]time[/other] the buffed ally [other]has not attacked[/other]. [#] Time: [other]0s[/other] | [other]0.5s[/other] | [other]1s[/other] | [other]1.5s[/other] | [other]2s[/other] [#] Damage: [dmg]XX[/dmg] | [dmg]X[/dmg] | [dmg]X[/dmg] | [dmg]X[/dmg] Energy Cost: § [other]7[/other] Cast Time: § [other]0[/other] Range: § [other]8[/other] Cooldown: § [other]20[/other]

Cursed Beam

Concentrate a beam of vile energy at the targeted enemy, dealing [dmg]NaN magical damage[/dmg] every [dmg]X[/dmg], while [other]channeling[/other] for [other]X[/other]. If at least one [other]Vile Curse Charge[/other] is active on the target, the beam will consume 1 charge every [other]2 ticks[/other], dealing [dmg]NaN magical damage[/dmg] in a [other]X radius[/other] instead. Energy Cost: § [other]10[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]13[/other] Cooldown: § [other]10[/other]

Dark Matter

Cast an orb of Dark Matter at the targeted enemy. It then jumps to the [other]closest enemy[/other] within [other]9[/other] of the last enemy hit, dealing [dmg]-227 magical damage[/dmg] (vs. players) / [dmg]-114 magical damage[/dmg] (vs. mobs) with each hit (can hit up to [other]10[/other] targets; can hit the same target multiple times but not twice in a row). Energy Cost: § [other]10[/other] Cast Time: § [other]0.5[/other] Range: § [other]13[/other] Cooldown: § [other]20[/other]

E

Inner Shadow

Reveal the Inner Shadow of the targeted player, dealing [dmg]damage[/dmg] to all enemies within a [other]X radius[/other] around the position where the target was standing. For targets wearing [other]cloth armor[/other]: Lasts for [other]5.2 seconds[/other]. Deals [dmg]-205 magical damage[/dmg] (vs. players) / [dmg]-99 magical damage[/dmg] (vs. mobs) every [dmg]0.5[/dmg]. For targets wearing [other]leather armor[/other]: Lasts for [other]3.2 seconds[/other]. Deals [dmg]-75 magical damage[/dmg] every [dmg]0.5[/dmg]. [heal]Steals 1[/heal] of the [heal]Health[/heal] the enemy has [heal]lost[/heal]. For targets wearing [other]plate armor[/other]: [cc]Slows[/cc] all enemies within the area by [cc]-0.4[/cc] for [cc]2.2 seconds[/cc]. [other]After the slow ends[/other], the shadow hits all enemies within the area, dealing [dmg]-447 physical damage[/dmg]. Reduces the [debuff]damage resistances[/debuff] of all enemies hit by [debuff]-0.30[/debuff] for [debuff]5 seconds[/debuff]. Energy Cost: § [other]21[/other] Cast Time: § [other]0.4[/other] Range: § [other]15[/other] Cooldown: § [other]30[/other]

Passive

Bane

Every [other]4[/other] normal attacks, cause a demonic explosion around on the targeted enemy, dealing [dmg]-74 magical damage[/dmg] in a [other]5 radius[/other].

Energetic

[other]Every[/other] normal attack restores [other]4 Energy[/other].

Furious

After every [other]5[/other] spells cast, increase your [buff]damage dealt[/buff] by [buff]0.1[/buff] for [buff]4 seconds[/buff].

Hit and Run

After every [other]6[/other] spells cast, your [buff]Move Speed[/buff] increases by [buff]0.2[/buff] for [buff]3 seconds[/buff].