No data available for this item
|Max Quality Level||5|
|Active Spell Slots||3|
|Passive Spell Slots||1|
|Focus Fire Protection Penetration||0.75|
An attack dealing -66.69 physical damage. Reduces the target's Armor and Magic Resist by -0.04 against players and by -0.06 against mobs. Armor reduction lasts for 8. (Stacks up to 3 times) Energy Cost: 3 Cast time: instant Range: melee Cooldown: 2
Once activated you gain an Assassin Spirit every 3s. Each stack increases your damage by 0.06. (stacks up to 3 times). But while this ability is activated you also take -0.04 more damage. This ability can stay toggled on for up to 15. Energy Cost: 6 Cast time: Toggle Range: self Cooldown: 1
Throw 3 Throwing Blades in a cone. Each Blade deals -21.21 damage. For each enemy hit, you gain a 0.15 damage buff, and your movement speed is increased by 0.25, for 5. (Can stack up to 3 times, and gains one stack for each unique enemy hit.) Energy Cost: 11 Cast time: instant Range: 18 Cooldown: 15
Dashes towards the targeted area. Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 18.5
A fiendish attack dealing -84.33 damage, and reducing the target's ability to heal by -0.4 and healing received by -0.4 for 5. Energy Cost: 7 Cast time: instant Range: melee Cooldown: 15
Set a destination that you will jump to after a short delay, releasing a smoke bomb at your destination. The bomb deals -26.70 damage, and makes any enemy target in the area sleep for 2.81. Energy Cost: 9. Cast Time:instant Range: 11. Cooldown: 15.
Throws a knife in front of you. If it hits an enemy, the enemy will be stunned for 1.47 and you will be pulled behind this enemy. (You are immune to damage and crowd control while being pulled.) Energy Cost: 12 Cast time: instant Range: 22 Cooldown: 15
Quickly slash through multiple enemies. You continue jumping to the closest enemy in an 8m radius for up to 4 times, dealing -106.00 physical damage to each enemy. While you are slashing though the enemies you are invisible to players. (can't hit the same enemy multiple times) Energy Cost: 9 Cast time: instant Range: 6 Cooldown: 15
Dashes through an enemy, dealing -173.75 magical damage. After the attack you will become invisible to other players and your subsequent energy costs are reduced by 0.5 for 3. If you have 3 Sunder Armor charges on the enemy, or 3 Assassin's Spirit charges on yourself, the charges are consumed and this ability can be used again immediately. Energy Cost: 12 Cast time: instant Range: 7 Cooldown: 20
Every 4 normal attacks, you inflict a bleeding on the enemy. This deals an additional -16.67 per second for null seconds.
Every normal attack, you restore 3.73 health.
Every 6 normal attacks, you gain an Attack Speed Bonus of 0.30 for 3.
Every 4 normal attacks, all your damage gets increased by 0.06 for 3.