Master's Deathgivers (T6)

Equipment Item


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Details

Item Value2,984
Crafting Fame6,260
Max Quality Level5
Ability Power144
Slot Typemainhand
Attack Typemelee
Attack Damage43
attackspeed1.1
Two Handedtrue
Attach Range2
Weight15.2
Active Spell Slots3
Passive Spell Slots1
Durability96,485
Item Power1,120
Focus Fire Protection Penetration0.75
Overchargeabletrue

Spells

1

Sunder Armor

An attack dealing -66.69 physical damage. Reduces the target's Armor and Magic Resist by -0.04 against players and by -0.06 against mobs. Armor reduction lasts for 8. (Stacks up to 3 times) Energy Cost: 3 Cast time: instant Range: melee Cooldown: 2

Assassin Spirit

Once activated you gain an Assassin Spirit every 3s. Each stack increases your damage by 0.06. (stacks up to 3 times). But while this ability is activated you also take -0.04 more damage. This ability can stay toggled on for up to 15. Energy Cost: 6 Cast time: Toggle Range: self Cooldown: 1

2

Throwing Blades

Throw 3 Throwing Blades in a cone. Each Blade deals -21.21 damage. For each enemy hit, you gain a 0.15 damage buff, and your movement speed is increased by 0.25, for 5. (Can stack up to 3 times, and gains one stack for each unique enemy hit.) Energy Cost: 11 Cast time: instant Range: 18 Cooldown: 15

Dash

Dashes towards the targeted area. Energy Cost: 5 Cast time: instant Range: 11 Cooldown: 18.5

Forbidden Stab

A fiendish attack dealing -84.33 damage, and reducing the target's ability to heal by -0.4 and healing received by -0.4 for 5. Energy Cost: 7 Cast time: instant Range: melee Cooldown: 15

Infiltration

Set a destination that you will jump to after a short delay, releasing a smoke bomb at your destination. The bomb deals -26.70 damage, and makes any enemy target in the area sleep for 2.81. Energy Cost: 9. Cast Time:instant Range: 11. Cooldown: 15.

Shadow Edge

Throws a knife in front of you. If it hits an enemy, the enemy will be stunned for 1.47 and you will be pulled behind this enemy. (You are immune to damage and crowd control while being pulled.) Energy Cost: 12 Cast time: instant Range: 22 Cooldown: 15

Chain Slash

Quickly slash through multiple enemies. You continue jumping to the closest enemy in an 8m radius for up to 4 times, dealing -106.00 physical damage to each enemy. While you are slashing though the enemies you are invisible to players. (can't hit the same enemy multiple times) Energy Cost: 9 Cast time: instant Range: 6 Cooldown: 15

3

Ghost Strike

Dashes through an enemy, dealing -173.75 magical damage. After the attack you will become invisible to other players and your subsequent energy costs are reduced by 0.5 for 3. If you have 3 Sunder Armor charges on the enemy, or 3 Assassin's Spirit charges on yourself, the charges are consumed and this ability can be used again immediately. Energy Cost: 12 Cast time: instant Range: 7 Cooldown: 20

Passive

Deep Cuts

Every 4 normal attacks, you inflict a bleeding on the enemy. This deals an additional -16.67 per second for null seconds.

Life Leech

Every normal attack, you restore 3.73 health.

Attack Speed

Every 6 normal attacks, you gain an Attack Speed Bonus of 0.30 for 3.

Aggressive Rush

Every 4 normal attacks, all your damage gets increased by 0.06 for 3.