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|Max Quality Level||5|
|Active Spell Slots||3|
|Passive Spell Slots||1|
|Attach Damage Time Factor||1.5|
|Focus Fire Protection Penetration||0.15|
Stab enemies in front of you. Any enemy hit will suffer -70.61 damage, and be slowed by -0.1 for 3. Each enemy hit will apply a Spirit Spear Charge to you, which increases your normal attack damage by 0.35 for 8. (Stacks up to 3 times.) Energy Cost: 3 Cast time: instant Range: 8 Cooldown: 3
Increases your normal attack range by 0.3, and normal attack damage by 0.35, for 8. (Stacks up to 3 times.) If you reapply the spell on maximum stacks, you lose an additional -3 energy. (This effect also stacks up to 3 times.) Energy Cost: 3 Cast time: instant Range: self Cooldown: 2
Repeatedly attacks enemies in a cone in front of you, dealing -35.96 physical damage every null, up to null times. Energy Cost: 12 Cast time: channeled Range: 11 Cooldown: 15
Focus your inner strength on the battlefield and channel for up to null seconds. Each 0.2s, you will increase your damage by 0.04, your crowd control duration by 0.04, and your movement speed by 0.06. (Stacks up to null times.) Your Inner Focus will last for 5. Energy Cost: 13 Cast time: channeled Range: self Cooldown: 15
Makes a crippling attack. Deals -106.03 damage, and slows by -0.15 for 5. If the target has a move speed buff active, the buff will be removed and your move speed increases by 0.5 for 5. Energy Cost: 6 Cast time: instant Range: melee Cooldown: 20
Spin your weapon as a shield for up to null. While channeling, your resistances are increased by null, and you reflect null of the incoming damage. Additionally restores null energy every null. Energy Cost: 5 Cast time: channeled Range: self Cooldown: 10
Jumps to a ground target location, knocking up all enemies in a null radius for 0.5s. The damage dealt depends on the number of Spirit Spear Charges on you. Zero charges: -61 damage One charge: -98 damage Two charges: -147 damage Three charges: -208 damage Energy Cost: 18 Cast time: instant Range: 11 Cooldown: 20
Every normal attack slows creatures by -0.40, and players by -0.1, for 1.
Every normal attack, you restore 4.81 health.
Every 4 normal attacks, all your damage gets increased by 0.07 for 3.