No data available for this item
|Max Quality Level||5|
|Active Spell Slots||3|
|Passive Spell Slots||1|
|Focus Fire Protection Penetration||0.5|
Deals -60.33 physical damage to an enemy target, and inflicts a 5 bleed. The bleed deals -5.20 physical damage per second, and reduces healing gained by -0.07. (Stacks up to 3 times.) Energy Cost: 3 Cast time: instant Range: melee Cooldown: 2
Swing the weapon around you and deal -50.02 physical damage to all enemies in a 6 radius. Also inflicts a Rending Bleed to each enemy hit, which lasts for 5 dealing -5.20 physical damage per second, and reduces healing gained by -0.07. (Stacks up to 3 times.) Energy Cost: 2 Cast time: instant Range: self Cooldown: 3
After a short preparation, releases a heavy attack damaging the target for -174.04, and reducing their resistances by -0.16 for 8. Energy Cost: 10 Cast time: 0.5 Range: melee Cooldown: 15
Increases your move speed by 0.40, and damage by 0.20, for 5. Energy Cost: 11 Cast time: instant Range: self Cooldown: 20
Increases your movement and attack speed by 0.25, and makes you immune to any movement impairing effects, for 4. Does not make you immune to forced movement effects, like knockbacks. Energy Cost: 8 Cast time: instant Range: self Cooldown: 15
Swing your weapon around you, dealing -58.59 damage to all enemies in a 6 radius. The hits cause internal bleeding, which deals -21.97 damage per second while an affected enemy is moving. The bleeding lasts for 8 seconds. Energy Cost: 8 Cast time: instant Range: self Cooldown: 15
Deals -136.01 Physical damage to an enemy. If the enemy has Rending Strike on him, you will also get healed. One charge: Heals 54.41 Two charges: Heals 81.61 Three charges: Heals 115.61 Energy Cost: 18 Cast time: instant Range: melee Cooldown: 15
Every 4 normal attacks, you inflict a bleeding on the enemy. This deals an additional -16.67 per second for null seconds.
Every normal attack, you restore 5.10 health.
Every 5 normal attacks, your resistances are increased by 0.29 for 2.