No data available for this item
|Max Quality Level||5|
|Active Spell Slots||3|
|Passive Spell Slots||1|
|Focus Fire Protection Penetration||0.3|
Deals -77.81 Physical damage to an enemy, while increasing Armor and Magic Resist for you and allies in 5 around you by 0.15 for 3. (Can affect up to 5 allies.) Energy Cost: 3 Cast time: instant Range: melee Cooldown: 3
After a 0.6 windup you swing your mace and hit all enemies in front of you, dealing -157.00 physical damage and also creating threat on all creatures hit. Energy Cost: 5 Cast time: instant Range: melee Cooldown: 6
Deal -77.51 damage, and interrupt a spell being cast by your target. Energy Cost: 7 Cast time: 0 Range: 3 Cooldown: 10
Jump to a ground destination and slam your weapon on the ground, affecting all enemies in a 6 radius around the impact location. Deals -53.18 Physical damage, roots all enemies and interrupts spell casting. Roots players for: 2.56. Roots creatures for: 5.11. Energy Cost: 9 Cast Time: instant Range: 11 Cooldown: 15
Unleashes a heavy attack that deals -271.95 damage to all enemies in front of you. Energy Cost: 14 Cast time: 1 Range: melee Cooldown: 15
You jump to a ground target location, dealing physical damage to all enemies in a 5 radius. The further away the target is, the more damage you deal. 14 or further away: -258.00 damage Between 8 and 14 away: -184.00 damage Closer than null -147.00 damage Energy Cost: 16 Cast time: instant Range: 14 Cooldown: 25
Every 5 normal attacks, your attack stuns the enemy for 0.43.
Every normal attack, you restore 1.74 energy.
Every normal attack, you restore 5.86 health.