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Adept's Battleaxe (T4)


Equipment Item

Item Power: 700


Spells


Q

Rending Strike

Attack the targeted enemy, dealing [dmg]-130 physical damage[/dmg]. Applies one [other]Rending Bleed Charge[/other]. Each [other]Rending Bleed Charge[/other] deals [dmg]X physical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]3[/other] times). If the [other]maximum amount[/other] of [other]stacks[/other] is reached, the affected enemies' [debuff]Healing Received[/debuff] is reduced by [debuff]-0.12[/debuff] for [debuff]5 seconds[/debuff]. Energy Cost: § [other]1.6[/other] Cast Time: § [other]0[/other] Range: § [other]3[/other] Cooldown: § [other]2[/other]

Rending Spin

Swing your axe in a [other]5 radius[/other] around you, dealing [dmg]physical damage[/dmg] [other]based[/other] on the [other]distance[/other] from you. Applies one [other]Rending Bleed Charge[/other] to all enemies hit. [#] Distance: [other]2.5[/other] | [other]5[/other] [#] Damage: [dmg]-108[/dmg] | [dmg]-163[/dmg] Each [other]Rending Bleed Charge[/other] deals [dmg]X physical damage[/dmg] over [dmg]X seconds[/dmg] ([other]stacks[/other] up to [other]3[/other] times). If the [other]maximum amount[/other] of [other]stacks[/other] is reached, the affected enemies' [debuff]Healing Received[/debuff] is reduced by [debuff]-0.12[/debuff] for [debuff]5 seconds[/debuff]. Energy Cost: § [other]3[/other] Cast Time: § [other]0[/other] Range: § [other]5[/other] Cooldown: § [other]3[/other]

W

Deadly Chop

Strike the targeted enemy, dealing [dmg]-365 physical damage[/dmg]. Decreases [debuff]damage resistances[/debuff] by [debuff]-0.16[/debuff] for [debuff]8 seconds[/debuff]. Energy Cost: § [other]10[/other] Cast Time: § [other]0.5[/other] Range: § [other]3[/other] Cooldown: § [other]15[/other]

Adrenaline Boost

Release an Adrenaline Boost, increasing all your [buff]damage[/buff] by [buff]0.25[/buff], your [buff]Move Speed[/buff] by [buff]0.4[/buff] and your [buff]Attack Speed[/buff] by [buff]0.4[/buff] for up to [buff]7 seconds[/buff]. If you [other]don't deal direct damage[/other] for [other]3.5 seconds[/other], the Adrenaline Boost will end early. Energy Cost: § [other]9[/other] Cast Time: § [other]0[/other] Range: § [other]0[/other] Cooldown: § [other]20[/other]

Battle Rush

[mobility]Charge[/mobility] toward the targeted position, decreasing [debuff]Healing Received[/debuff] of all enemies in a [other]5 radius[/other] by [debuff]-0.20[/debuff] for [debuff]3 seconds[/debuff]. Increases [buff]Healing Received[/buff] of up to [other]5[/other] allies in a [other]5 radius[/other] by [buff]0.20[/buff] for [buff]4 seconds[/buff]. Energy Cost: § [other]11[/other] Cast Time: § [other]0[/other] Range: § [other]12[/other] Cooldown: § [other]20[/other]

E

Blood Bandit

Combine up to two abilities. The combo resets after [other]10[/other]. 1st [other]Blood Draw:[/other] Throw an axe in the targeted direction, dealing [dmg]physical damage[/dmg] to all enemies hit, [dmg]based[/dmg] on the number of [dmg]Rending Bleed Charges[/dmg] on them. 2nd [other]Blood Bandit:[/other] Throw an axe infused with blood magic in the targeted direction, dealing [dmg]-264 physical damage[/dmg] [heal]Heals[/heal] you [heal]based[/heal] on the number of [heal]Rending Bleed Charges[/heal] on the first enemy hit. [#] Rending Bleed Charges: [other]0[/other] | [other]X[/other] | [other]X[/other] | [other]X[/other] [#] Damage: [dmg]-421[/dmg] | [dmg]X[/dmg] | [dmg]X[/dmg] | [dmg]X[/dmg] [#] Self-Heal: [heal]120[/heal] | [heal]X[/heal] | [heal]X[/heal] | [heal]X[/heal] Combo Attack: § [other]1[/other] | [other]2[/other] Energy Cost: § [other]12[/other] | [other]12[/other] Cast Time: § [other]0[/other] | [other]0[/other] Range: § [other]17[/other] | [other]17[/other] Cooldown: § [other]0[/other] | [other]20[/other]

Passive

Deep Cuts

Every [other]4[/other] normal attacks, inflict a bleed on the target enemy dealing [dmg]-40 physical damage[/dmg] over [dmg]X seconds[/dmg].

Life Leech

[other]Every[/other] normal attack [heal]steals 0.15[/heal] of the [heal]Health[/heal] the enemy has [heal]lost[/heal].

Increased Defense

Every [other]5[/other] normal attacks, your [buff]damage resistances[/buff] increase by [buff]0.29[/buff] for [buff]2 seconds[/buff].