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Adept's Great Nature Staff (T4)


Equipment Item

Item Power: 700


Spells


Q

Rejuvenation

Renew the targeted ally's strength, applying [other]one Rejuvenation Charge[/other]. Each [other]Rejuvenation Charge[/other] restores [heal]X Health[/heal] over [heal]X[/heal] ([other]stacks[/other] up to [other]3[/other] times). If the target already has [other]3 Rejuvenation Charges[/other], all charges will be consumed and you restore [other]16 Energy[/other]. Energy Cost: § [other]3[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]1[/other]

Thorn Growth

Conjure a Thorn Growth with a [other]X radius[/other] at the targeted area, lasting [other]4 seconds[/other]. Deals [dmg]-55 magical damage[/dmg] (vs. players) / [dmg]-67 magical damage[/dmg] (vs. mobs) every [dmg]0.5[/dmg]. Whenever the ability [other]deals damage[/other], it will apply [other]one Thorns Charge[/other] to all enemies within the growth ([other]stacks[/other] up to [other]5[/other] times). [cc]Slows[/cc] by [cc]-0.25[/cc]. The ability can be [other]recast[/other] again within [other]3[/other] up to [other]3[/other] times. [other]Thorns Charges[/other] are consumed by [other]your Auto-Attacks[/other] and deal an additional [dmg]-78 magical damage[/dmg]. Energy Cost: § [other]3[/other] Cast Time: § [other]0.4[/other] Range: § [other]12[/other] Cooldown: § [other]3[/other]

W

Brambleseed

Throw seeds along a [other]X long[/other] line in targeted direction, dealing [dmg]-120 magical damage[/dmg]. After a [other]0.7s delay[/other] brambles will grow along the line, dealing [dmg]-359 magical damage[/dmg]. [cc]Throws[/cc] all enemies hit [cc]in the air[/cc] for [cc]X[/cc]. Energy Cost: § [other]10[/other] Cast Time: § [other]0.25[/other] Range: § [other]16[/other] Cooldown: § [other]10[/other]

Revitalize

Revitalize the targeted ally, restoring [heal]NaN Health[/heal] and [other]NaN Energy[/other] every [heal]X[/heal], while [other]channeling[/other] for [other]X[/other] (taking damage reduces the channel time). Each [other]X[/other] channeled costs [other]X Energy[/other]. Energy Cost: § [other]20[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]11[/other] Cooldown: § [other]7[/other]

Protection of Nature

Grant nature's protection to a targeted ally, restoring [heal]89 Health[/heal]. Increases [buff]damage resistances[/buff] by [buff]0.24[/buff] and [buff]Healing Received[/buff] by [buff]0.35[/buff] for [buff]6 seconds[/buff]. Energy Cost: § [other]12[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]15[/other]

E

Living Armor

Protect the targeted ally with Living Armor, increasing their [buff]damage resistances[/buff] by [buff]0.13[/buff] for [buff]4 seconds[/buff]. Whenever the [heal]target receives direct damage[/heal], they will restore [heal]89 Health[/heal]. Energy Cost: § [other]16[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]15[/other]

Passive

Adrenaline Driven Charity

After every [other]4[/other] spells cast, increase your [buff]Healing Cast[/buff] by [buff]0.2[/buff] for [buff]3 seconds[/buff].

Energetic

[other]Each[/other] Auto-Attack restores [other]3 Energy[/other].

Calmness

After every [other]5[/other] spells cast increase your [buff]damage resistances[/buff] by [buff]0.24[/buff] for [buff]3 seconds[/buff].