No data available for this item
|Max Quality Level||5|
|Active Spell Slots||3|
|Passive Spell Slots||1|
Deals magic damage to a single enemy. The less energy the enemy has, the higher the damage. Minimum Damage (above 80% energy left): -97.40 Maximum Damage (below 20% energy left): -140.69 Against creatures: Always deals -108.23 damage Energy Cost: 3 Cast time: 1.2 Range: 11 Cooldown: 0
Casts a shield on an ally that absorbs 169.59 of damage before Armor and lasts for 4. Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved. Energy Cost: 6 Cast time: 0 Range: 9 Cooldown: 5
Deals -103.11 magical damage, and increases the enemy's damage taken by -0.40 for 5. Energy Cost: 9 Cast Time: 1.5 Range: 11 Cooldown: 10
Forbidden arcane magic, which drains energy of a target. Can be cast on enemies or allies. When cast on an enemy: It drains -5 energy from the enemy and you restore 10 energy per second. Keeps draining as long as the enemy has more than 15% energy left. When cast on an ally: You lose -5 energy and the ally restores 10 energy per second. Energy Cost: 0 Cast time: Channeled Range: 11 Cooldown: 10
Channeled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 20% and going up to 100%. Channeling lasts for up to null seconds. Energy Cost: 13 Cast time: channeled Range: 9 Cooldown: 15
Freezes time for all enemies in a 5 radius for 3.5. (ignoring crowd control resistance) Frozen enemies can't move or cast and are immune to all types of spells. Enemy players are also immune to damage. Energy Cost: 15 Cast time: Instant Range: 14 Cooldown: 43.6
Every 5 spell attacks, your next normal attack will silence the enemy for 1.25.
Every normal attack, you restore 1.24 energy.
Every 4 activated spells, you gain a cast speed buff of 0.4 for 3.